Quote Originally Posted by Kosmos992k View Post
Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.

In my opinion crafted gear will never be a good investment. Because you can't resell it and it will get outdated 2 big patches from now.

Also I find the whole gear thing in normal mode ridiculous if it's purpose is so people can see the story without stressing on a difficult raid then there's no reason to put gear in it.The only reason I see gear was put into it was so people who did want to do savage wer forced to do normal so as to help first time clearers in duty finder. Dose it really need to be said how annoying this is? To be forced to help others? If they wanted this then they should have just made a Alexander story roulette.


And before people start anything else about gear. Keep in mind we jumped about 50 item levels the moment we hit 60 in gear progression in 2.0 it was 20.