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  1. #61
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

    Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.
    I like this suggestion and wrote something similar earlier today, I have quoted you so I hope you don't mind that.
    2) would definitely also solve the disappointment of crafters who expected to be more important in expansion.

    It is kinda win, win situation I guess. Ofcourse the gear would have to be kinda achievable and not cost 100M Gil in total (which you have already covered), but that depends only on SE's ability to balance it.

    Also I am on my post limit again (just got one more post, no idea how), so I will hope this thread won't die out so soon. ^^
    (0)
    Last edited by StrejdaTom; 09-29-2015 at 05:23 AM. Reason: Grammar check

  2. #62
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Sad reason to why the devs made sure savage mode was staggered from normal mode and made sure that savage mode be quite gear dependant is to make sure the skilled players participate through normal mode carrying bad players, this is really the bottom line.

    If you wanted to make progression week after week, you had to make sure you had at least all you needed from normal mode or cap eso on a weekly basis which is slower, the whole thing is designed to make sure good players are in the same run as bad players to carry them.
    (2)

  3. #63
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Releasing normal at the same time as savage would be worse that what we have now if the gear is better than whatever was available through the previous raid tier because many raiders will end up running both in parallel. So then not only do you get the burnout effects from running normal repeatedly, you are compounding it by spending more time per week in the dungeon.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  4. #64
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    So you want savage to be easier next tier? That seems a little backwards for what's supposed to be the hardest raid.
    (1)

  5. #65
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    So you want savage to be easier next tier? That seems a little backwards for what's supposed to be the hardest raid.
    No, release Savage and Normal at the same time and don't require completion of normal. Balance it around i210 and force an ilvl sync, problem solved.
    (0)

  6. #66
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colorful View Post
    No, release Savage and Normal at the same time and don't require completion of normal. Balance it around i210 and force an ilvl sync, problem solved.
    But don't that mean they're still gonna grind normal for the gear.
    If they don't want to wait for eso at least.
    They're just gonna be doing it from the start instead of like now when you gear up some already from the time difference release.
    They're just gonna be looking at savage knowing they don't have a chance due to the gear check. Unlike now where you just have to push harder because they already have some pieces of normal gear.
    (0)
    Last edited by hagare; 09-29-2015 at 08:38 AM.

  7. #67
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by hagare View Post
    But don't that mean they're still gonna grind normal for the gear.
    If they don't want to wait for eso at least.
    Well Alexander Savage 2 would require the completion of A4S like Coil did, wouldn't it? People would already be geared in i120 from Gordias Savage.
    (0)

  8. #68
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Wouldn't that keep the difficulty identical to the current one, excluding mechanics? If it's balanced around i210 gear than outgoing damage and dps checks would both have to be near identical, no?
    (0)

  9. #69
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by hagare View Post
    But don't that mean they're still gonna grind normal for the gear.
    If they don't want to wait for eso at least.
    Some people here including me already suggested whole new crafting set that would be on par with the new normal alex set too if melded a bit, not pentamelded. Because currently only pentamelded chests and accessories are worth it and these things are matter of XX Milion gil. That would give people who don't want to farm Normal Alex option to get geared or farm it less and also keep crafters busy.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Snip.
    Honestly I have no idea what you are talking about in both your replies. It seems to me you either haven't even read what I was asking for or misunderstood it. No offense intended in my reply.

    Quote Originally Posted by StrejdaTom View Post
    I don't want to be able to overgear Savage, I just don't want to farm Normal to be able to do Savage. I don't mind DPS checks, I mind doing the similar content. If there were more types of gear at the same level as Alexander Normal, it could solve that too. The gap might be filled with crafted gear, but please, no pentamelds.
    Quote Originally Posted by Kosmos992k View Post
    Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

    Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.
    EDIT:
    I am on my limit so I am going reply like this.

    Quote Originally Posted by hagare View Post
    Yea I don't think SE's gonna give you that after what happened with T13
    Besides if they actually give crafted, I'm pretty sure you're gonna have to pentameld it anyway. Because if just one or two melds gives you better gear than normal, it has potential to be better than savage gear if pentamelded.
    And SE don't like that it seems.
    I believe it is not that hard to make pentamelding for some gear unaccesible. They could easily make crafted gear that would allow only 2 materias to be put in it.
    (1)
    Last edited by StrejdaTom; 09-29-2015 at 08:48 AM.

  10. #70
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by StrejdaTom View Post
    Some people here including me already suggested whole new crafting set that would be on par with the new normal alex set too if melded a bit, not pentamelded. Because currently only pentamelded chests and accessories are worth it and these things are matter of XX Milion gil. That would give people who don't want to farm Normal Alex option to get geared or farm it less and also keep crafters busy.
    Yea I don't think SE's gonna give you that after what happened with T13
    Besides if they actually give crafted, I'm pretty sure you're gonna have to pentameld it anyway. Because if just one or two melds gives you better gear than normal, it has potential to be better than savage gear if pentamelded.
    And SE don't like that it seems.
    (0)

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