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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KanonShirogane View Post
    All i know is i want to get high numbers, look good while getting those high numbers, and have a bit of utility.
    DRG is the first thing that comes to mind for me. It has nothing to do with being a DRG main >.>

    It would really depend on whether you prefer ranged or melee, though. If melee, I would choose dragoon as they hit high numbers, look pretty cool while getting them and they do have a bit of utility.

    If ranged, the biggest numbers are going to be black mage, don't the get something like 10k fire 4s? I haven't leveled it up from 50 so I'm not exactly sure, but that's definitely the hardest hitting ability. I much prefered blm over smn at lv50, but it seems they have reversed roles at lv60 (blm is sometimes seen as annoying, and they've had their aoe nerfed quite a bit compared to smn who is now aoe king and pretty fun to play from all accounts I've heard)

    Monk technically has better dps than drg, but you won't see the same big numbers as drg, and they don't have much utility outside of traited mantra and int debuff as others mentioned. DRG has high burst and provides utility for bards/machinst via piercing down and raid wide dps utility in crit increase with Battle Litany. Ninja has a host of utility moves, but the lowest average dps. They do have some bursty moves so you'll occasionally see big numbers, but they are 50-100 dps behind monks and drgs.

    MCH has really good burst as well, though, as others have mentioned, both brd and mch changes a lot at lv52, depending on how long you've played the game it might not be an issue to you. They both provide utility and you have pretty much a guaranteed raid spot as every group needs one or the other for mp/tp regen. Bard is better for groups with 2 casters via Foes Requiem, and Mch is better when there are 2 melee via hypercharge. Of the dps jobs, these are the typically the lowest but also offer the most utility.

    So first, you need to decide if ranged or melee is your preference. From there you can narrow down the more appropriate job for you to play.
    (1)

  2. #2
    Player
    Puwarh's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Pawah Mujuuk
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    I still think SMN is harder than BLM I would agreed that the opening will not be as hard as before but..

    I would like to says when thing goes wrong SMN will be hit harder than other. Let's say when you accidentally step on an AOE for any reason and got KOed and you got rised, if you are a SMN and you use tri-disaster and just popped aetheralflow before you die,once you rise you just have enough mp to re-summon your pet then you cannot do anything untill your aetheralflow are out of CD, but if you are BLM, and you just used enocian and ragging strike or such and then dead once you got rised you start cast B3 then you can resume your dps nearly immediately, also other will be on their feet quite fast when you compare with smn

    And when you play smn you not only pay attention on doing pure damage like blm but you will also be the 2nd emergency riser and healer after your proper healer too.

    In the older days without proper tri-disaster it was real horrible when you die as smn due to you cannot put up those 3 dot immediately

    Anyway you will feel the class easier when you play it alot
    (0)

    Not bad, huh?

  3. #3
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I don't think it's exactly fair to say a class is harder or easier based on how they respond to things going wrong. You need to assume things going right and compare how the classes handle in those situations.

    BLM is juggling Astral Fire and Enochian while dealing with maintaining MP properly and having to move for mechanics with a rotation that has significantly less movement than it did at 50.
    SMN is juggling 3 dot timers and managing resources. The worst stretch of 0 movement they have is the 15s of DW trance every minute or so. And even then, they can take the dps loss to drop a Ruin II to dodge and not really care or notice too much.

    Ruin III is 50% more damage than Ruin II. Fire IV is around 300% more damage than Scathe. Blahblahblah procs. You can't assume you'll always have a proc during that string of F4s you have to interrupt because of an aoe. The reason people say Black Mage is harder to play than Summoner is because you need to spend a LOT of time in an encounter, learning positions and timings so you know when to stand where and where you want to be in your rotation at any given time. Knowing when, exactly, you wanna Sharpcast that Fire I so you're sitting on a Firestarter to dodge the next aoe that's dropped on you, for example, is much trickier than just hitting a Ruin II to dodge when the aoe appears and shrugging off the negligible (or 0%) loss in dps.


    ANYWAY. ON-TOPIC.

    I obviously suggest Dragoon because we have the second-highest single-target dps of all the classes as well as the second-best raid utility out of the melee classes. Nice and balanced. But that's only if you like melee, because ranged and melee play completely differently;;; I can always tell which DRGs in Alex Normal main not-melee when they go booking it away from the boss to spread for Sluice.

    The hard part about Dragoon is learning to actually play it properly. The vast majority of the ones in DF play it woefully wrong and are blissfully unaware.
    (4)

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