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  1. #1
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Quote Originally Posted by o3o View Post
    Quote
    Auto-kick priority for all AFK's. You can only raid so much in a day and I'm pretty sure that the players who stand around in Shire are 50% afk 100% of the time. Players who like their own community will go back for it and AFK's will just get kicked. Not like you need AFK's anyways.
    (0)

  2. #2
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    Quote Originally Posted by xXRaineXx View Post
    Auto-kick priority for all AFK's. You can only raid so much in a day and I'm pretty sure that the players who stand around in Shire are 50% afk 100% of the time. Players who like their own community will go back for it and AFK's will just get kicked. Not like you need AFK's anyways.
    the problem is thats still a ton of people. and would get unbearably worse every time a new raid released and the hype train to be the first to wipe to the first turn/floor/whatever was chugging on at full speed.
    (2)

  3. #3
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    While I like this idea, particularly as it's been near impossible to find good players for my small static that are wanting to raid just to have fun and not take it too seriously, I do have one major question. How exactly would you implement the area as "raiders only"? Auto-kick afk players won't help that, and if it's cross-server and has a MB and Retainer Bell, then a significant chunk of the players in the game will go there simply because they can, thus multiplying the problem stated by "o3o" above. Particularly if you're allowing players to gather there to look for members, and not just go directly into raids. Any methods I can think of that would discourage non-raiding players from entering the area would also discourage raiding players from being there unless they were just about to go into a raid, including players that are searching to fill a static, but don't get players right away. Again, I like the idea greatly, but I just don't think it would realistically work.....

    EDIT:

    Quote Originally Posted by xXRaineXx View Post
    There will be some barriers to that.

    1. Communication. Cross Server Party Chat

    2. You cannot see party members in the party list unless they are in the same map as you. So when someone is in a another server, how would you see them? You can see players in the party list when they're not on the same map as you, you just can't actively see their stats, class, ect. And even the class and location you can see when looking at the actual party list from the menu.....

    3. Continuing from 2, for raids such as AS, every party member needs to be in the same map to enter. How would one know if everyone is there if everyone was on different servers? Remove that restriction, (I see no real reason for such a thing to exist anyhow), and again, you can see player location from the in menu party list.....

    4. This would create a lot of stress on server loads since it would mean to send various information all over the place. I agree it would, but likely not as much as you would think since it is contained within the same data center. We don't have issues as is communicating with other players on the same data center we meet in the DF do we?

    5. That's why DF exists, to simplify all of this into a single instance for cross-server play. Except for the fact that for raids and the EX primals, DF isn't an option until they nerf it latter on, (if even then).
    (1)
    Last edited by Gamer3427; 09-27-2015 at 03:35 AM.

  4. #4
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    why not do what ppl in ff11 did, make a raid LS. Set up events on the lodestone. why have just a static of 8-24-48 why not just make a LS dedicated to raiding. Or if u up for it. Make a FC dedicated to raiding as that is an option on the fc tags. I don't why ppl just make a small static when they can have a much bigger pool of ppl to do this content with -shruigs- So when ppl are out or family stuff comes up you have someone who can fill in.

    I'm all for options, but from my experience these servers don't end well. TRhats what LS/and FC are suppose to be about finding like minded people to play with.
    (0)

  5. #5
    Player
    Apoptic's Avatar
    Join Date
    Apr 2015
    Posts
    43
    Character
    Apop Tic
    World
    Behemoth
    Main Class
    Machinist Lv 60
    I think the problem is less that there aren't enough places to find the people looking to raid, and more a problem of people not wanting to raid because they don't value rewards they currently receive from doing so. People can already go to Idyllshire and spam shout all day; but if there isn't anyone interested in doing the content it's kind of pointless.

    You are messing up something you were successful at previously Square. Fix gaem plz.
    (0)

  6. #6
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Can just use the coil/alexS lobby room as a cross server instance as a starting point (the one you go into after finishing)
    (0)

  7. #7
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I would very much welcome this idea if it is possible to be implemented. On my server, there's still only one group that has cleared A3S as of now. In such a casual server like mine, it is almost impossible to find a good raid group. Then when you do land in one and the group has to replace someone, it's really hard to find a good replacement so it holds back the entire raid group. Needless to say, it becomes very difficult to progress in a casual server. Having a dedicated server for each data center for raiding only would allow everyone in the data center to access a much larger pool of raiders. Hence making it much easier to find or replace people. It would make the raiding experience much more enjoyable. As of now, I only log in a few days a week to raid and if that is taken away from me, I have no use for playing this game any longer.
    (0)

  8. #8
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by OmegaFlare View Post
    *SNIP*
    A lot of servers are getting more casual players; new players playing this way or veterans slowing down. Might be a waste of server space if 100,000/4,000,000 legit people are there.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #9
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    It's waste of resource
    (0)

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