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  1. #22
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    From the time I've recently spent on the Official Forums and on some popular streamers' twitch channels, more and more people are waking up to the fact that band-aid applications don't fix a job suffering from a sucking chest wound (by the way, unless you have a strong stomach, don't look this up on an image or video search.) We as users need to keep hammering this point in each and every thread to get the point across. Increases in enmity and potency, unless astronomical, will not fix the lack of synergy a job has, not only with itself, but other jobs as well. A huge amount of people only focus on what's happening now when instead they should be thinking of the next 8 months to 1 year.

    Case in point: I was actually farming Blood Dragons today and thinking of how my suggestions would come into play damage dealt wise. I figured the hardest I'll be able to hit for (all strength accessories) would be around 3200 on a critical hit with my combo finisher Royal Authority AND with Fight or Flight active at the time. I can't even hit for HALF the damage of other tank jobs when I'm trying, even with adding my suggested damage increase. It's no wonder Paladins are literally performing at half the potential...I remember a time in 2.x when Paladin and Warrior did competitive damage as off tanks and somewhat competitive damage as main tanks. This clearly isn't the case anymore.....

    I'd also like to, again, thank you guys for keeping this thread relatively clean and respectful.

    EDIT: Obviously with better equipment will come higher numbers, however, that scales with other tanks as well.
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    Last edited by Shining_Tiger_Excalibur; 10-02-2015 at 02:27 PM. Reason: Character Limit