Quote Originally Posted by Xyphon View Post
@Donjo - If you are referring to the lack of passives that increase the effectiveness of a cross class skill, then sure they could be considered inferior. But lets not be completely ignorant, flash as a cross class skill can work better on warrior than pld as a cross class skill. Not to say you'd be better off using it vs overpower, but then it doesn't use your tp resources.

Besides the -acc you get from the actual trait of flash, the main point of using it is aoe threat. Yet magically you can pop berserk on warrior, and now your flash is superior to pld. I realize nobody in their right mind as a warrior would waste berserk just to spam flash, but the point is it still gens more threat than a plds flash (with the same ilvl).

This is why I've argued that flash should have never been able to be cross classed to begin with; a remanent of 1.0. Originally I think the passive trait to it was turning it from single target to an AOE.
Well, Berserk is rather unique in the world of Damage Increasing cooldowns in that it physically increases a stat(Attack Power) instead of just increasing your damage dealt by a multiplier. It would also make Clemency stronger, as silly as that is! Anyways, the reason Warrior can get more enmity out of Flash at times is that they can just get their stats higher. It's still a 600 potency spell no matter what your Attack Power stat is. Besides, I know this is subjective but I find it fun to blind things that can be blinded. I personally enjoy dealing with trash by trying to use Flash exactly three times in a pull, staggered such that the blind is extended as much as possible on all enemies. But that's just me.

As for the single target -> traited AOE thing, I do think that would be very interesting. A Flash that always blinds while producing enmity but this way Paladin would get a very clearly superior in all cases version of it.

Since a further discussion on Flash occurred while I was drafting this, I might as well input. Flash has been shown to generate 600 potency worth of enmity, with the total enmity generated scaling off of a combination of Weapon Damage, Attack Power, and Determination. Last time I saw someone math it out, it was observed that being in a Tank Stance does reduce the invisible damage it deals by its corresponding amount despite the opposite(the like of FoF enhancing it) not being true. A cruel double standard indeed.