
Originally Posted by
Xyphon
Interesting ideas OP. In terms of the war 2.0 argument, that was mainly due to the player base. I knew plenty of warriors who MT T5 in my fc, and cleared it with mainly darklight (ilvl70). The problem being that it was a little to luck/latency based in the timing of inner beast to recover quickly the damage you took from death sentence. It also helped if you had good enough white mages to toss stoneskin on prior to it as well (which was done regardless if you were pld or war). Funny thing is the "reactive" tank part of war hasn't changed, even after 2.1.
One thing I always noticed about SwO was the animation of gripping your sword in two hands. That always made me wonder why they didn't make you put your shield away while being in it. Thinking along those lines, same with Shield Oath. It would be nice if the character actually held out their shield in font of them, in more of a real battle "stance". All of the tank stances sadly to me are a joke animation wise, because nothing animation wise even changes lol. (Idle animations aren't really that hard to create, just look at how many were made as mods for Skyrim..and they look far more impressive than what we got here lol)
Along these lines, I think I'd be neat to see certain abilities work one way in ShO, and a different way in SwO. Such as shield swipe becoming a different skill, with a completely different purpose/effect. I realize that probably not easy to do, and it would be easier to just make it similar to how warrior has done it. Albeit inner beast in defiance to fell cleave in deliverance. So unless the tooltip said like (while in ShO does this, while in SwO does that).
The only negative I can see with your idea regarding the stacks is that if pld was supposed to be the "simple" tank, then this would add alot more complexity to it. Since you'd then have to watch your stacks.
I personally wish Paladin was actually more "paladin like". Which as it is known, paladin is actually just knight in Japanese. Based on the story (no spoilers obviously), we are just wandering sultana sworn knights. So when I say more "paladin like", I mean quite a bit more white magic. Sure Pld can use cure, stoneskin, protect, and clemency. But outside of clemency, none of the white magic has been tailored to the actual job itself. For example plds in FFXI had more of a defensive use from white magic, along with some small offensive spells (enlight).
What's really odd, is I feel pld in PVP feels completely different. Since you got extra moves to soak damage from your party, buff your parties defense, and skills like "spirits within" become extremely nasty. I also still miss rampart being an AOE from 1.0...