Repose and Fluid Aura is the best combo in PvPYou use Repose? Half the mobs are immune to it these days! That said, I do agree in general. White Mage is one job where all of our skills come in handy.
But please, for the love of all that is Holy (see what I did there?) don't use Fluid Aura on mobs unless you need to. Knocking enemies out of AoE circles and pushing them away from melee or tanks is just the kind of 'help' that no one really needs or wants. And I see it way too often these days.
Fairly worthless in PVE, a god among skills at pissing off your enemies in PVP![]()
Even though Lord of the Rings Online suffered the same problem, they did have a system I liked that was somewhat horizontal. The Legendary Items and Weapons: Items that gain xp with you, that you can add/remove traits to suite your needs. I had a lvl 60 Legendary Item that I put so much time in, it stayed relevant deep into end game of the next xpac.
Though unlikely, I'm honestly hoping that the new relics will work in a similar manner, since we did see a slight amount of horizontal progression with the previous iteration in that you could modify their stats to better suit you. Again, very unlikely, but it would be nice if the new relics have a "level" system to them where they start out at level and iLevel 1, but grow and let you put stat points into them as you use them in battle and level them up. The stat point system could be handled by taking it to whatever NPC gives you the quest, and allocating them through a menu there, while the "levels" could just be every time you increase your spiritbond with the weapon to max it gains a level. I know it won't happen, but that would give the sense that the weapon was your personal one and you could customize it to be better suited to your preferred stats for endgame.....
" all of my HW skills get used all of the time" in case you missed that part of what you quoted.You use Repose? Half the mobs are immune to it these days! That said, I do agree in general. White Mage is one job where all of our skills come in handy.
But please, for the love of all that is Holy (see what I did there?) don't use Fluid Aura on mobs unless you need to. Knocking enemies out of AoE circles and pushing them away from melee or tanks is just the kind of 'help' that no one really needs or wants. And I see it way too often these days.
Can you please read the entire post before you respond?
One-Ilm Punch would be that one skill, however it's still used in PvP as I also mentioned.That's every class though. There's usually like one skill you may not use for each class if you aren't awful (and no I'm not calling anyone awful, it's just the best way I can think to put it), the rest should be used quite frequently, and even the very very few you may not use in PvE end up being godly in PvP.
As a NIN, I use all mine as well. Yes, I do, very often, too. Now, before Heavensward, I rarely used {Sneak Attack}, {Mug}, and {Hyoton}.Disagree. As a WHM main, I can say with utmost certainty that all of my HW skills get used all of the time, not just in Savage. Asylum is a free AoE regen you just drop on the tank during boss fights, gives you more DPS time in which you use... Stone3, Aero3, and Assize...more than half of the new skills! Tetragrammaton is amazing and anyone who says otherwise is flat out wrong.
That being said, I'm not massively in the know about similar situations with other jobs. But remember, we've got X patches until the next expansion, so even if some skills seem irrelevant now you might find yourself thanking the stars that you have them later on in newer content.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
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