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  1. #1
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by FoxyAreku View Post
    SE is actually very good about having every skill be meaningful.
    One Ilm Punch. Twice the TP of other skills, half the potency, and the only things that can be dispelled are so worthless that they aren't worth dispelling (With the exception of a single leveling FATE). I think the Devs forgot it existed since it's never been tweaked.

    @OP I've though about the Merit system from FFXI too, but I don't know if it would really add anything to the game. FFXI was mostly about how fast you could chain mobs so small boosts to your weapon skill or STR helped, whereas FFXIV is mostly Clumping 10 mobs together and spamming aoe or finely tuned fights. And honestly, there's not really much "customization" as far as merit points go. All you would be doing would be picking skills to raise their damage potency, or adding 5 Determination. It's just kind of boring. Also they've finally gotten most of the DPS to a relatively balanced state, but screwing with numbers like that could potentially throw the balance out of whack again.

    -If they allowed people to use merit points on every job equally (similar to your bonus attributes from leveling) the Devs would just increase the stats on Raid content to make full merits required thus negating the existence of merits (Aside from making Trash dungeons easier, but they could also just lower the stats on mobs for the same effect).
    -If you only had a limited allocation and had to pick a job then they'd get 5 new threads a day asking for the ability to use merits on every class (see SMN/SCH and attribute points). Then at least for the Savage content they would still raise the difficulty so the hardcore raiders wouldnt clear it in 3 days , but the raiders would complain also because they could only bring a single job to savage.

    That said, if there's some way to make it interesting and truly customizable I'd be all for it I just don't think it can be done.
    (1)
    Last edited by Reinfeld; 09-26-2015 at 09:05 PM.

  2. #2
    Player
    Dgsoil's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    257
    Character
    C'desh Lios
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Reinfeld View Post
    One Ilm Punch. Twice the TP of other skills, half the potency, and the only things that can be dispelled are so worthless that they aren't worth dispelling (With the exception of a single leveling FATE). I think the Devs forgot it existed since it's never been tweaked.
    Fairly worthless in PVE, a god among skills at pissing off your enemies in PVP
    (2)

  3. #3
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reinfeld View Post
    One Ilm Punch. Twice the TP of other skills, half the potency, and the only things that can be dispelled are so worthless that they aren't worth dispelling (With the exception of a single leveling FATE). I think the Devs forgot it existed since it's never been tweaked.
    Can you please read the entire post before you respond?

    That's every class though. There's usually like one skill you may not use for each class if you aren't awful (and no I'm not calling anyone awful, it's just the best way I can think to put it), the rest should be used quite frequently, and even the very very few you may not use in PvE end up being godly in PvP.
    One-Ilm Punch would be that one skill, however it's still used in PvP as I also mentioned.
    (0)