As a NIN, I use all mine as well. Yes, I do, very often, too. Now, before Heavensward, I rarely used {Sneak Attack}, {Mug}, and {Hyoton}.Disagree. As a WHM main, I can say with utmost certainty that all of my HW skills get used all of the time, not just in Savage. Asylum is a free AoE regen you just drop on the tank during boss fights, gives you more DPS time in which you use... Stone3, Aero3, and Assize...more than half of the new skills! Tetragrammaton is amazing and anyone who says otherwise is flat out wrong.
That being said, I'm not massively in the know about similar situations with other jobs. But remember, we've got X patches until the next expansion, so even if some skills seem irrelevant now you might find yourself thanking the stars that you have them later on in newer content.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
I don't see the point of this thread because this game doesn't actually face any of these issues you mention.
Are you speaking of stuff that might happen in the future? Even then I'm skeptical.
That's every class though. There's usually like one skill you may not use for each class if you aren't awful (and no I'm not calling anyone awful, it's just the best way I can think to put it), the rest should be used quite frequently, and even the very very few you may not use in PvE end up being godly in PvP.You use Repose? Half the mobs are immune to it these days! That said, I do agree in general. White Mage is one job where all of our skills come in handy.
But please, for the love of all that is Holy (see what I did there?) don't use Fluid Aura on mobs unless you need to. Knocking enemies out of AoE circles and pushing them away from melee or tanks is just the kind of 'help' that no one really needs or wants. And I see it way too often these days.
SE is actually very good about having every skill be meaningful.
Last edited by FoxyAreku; 09-26-2015 at 06:00 PM.
One Ilm Punch. Twice the TP of other skills, half the potency, and the only things that can be dispelled are so worthless that they aren't worth dispelling (With the exception of a single leveling FATE). I think the Devs forgot it existed since it's never been tweaked.
@OP I've though about the Merit system from FFXI too, but I don't know if it would really add anything to the game. FFXI was mostly about how fast you could chain mobs so small boosts to your weapon skill or STR helped, whereas FFXIV is mostly Clumping 10 mobs together and spamming aoe or finely tuned fights. And honestly, there's not really much "customization" as far as merit points go. All you would be doing would be picking skills to raise their damage potency, or adding 5 Determination. It's just kind of boring. Also they've finally gotten most of the DPS to a relatively balanced state, but screwing with numbers like that could potentially throw the balance out of whack again.
-If they allowed people to use merit points on every job equally (similar to your bonus attributes from leveling) the Devs would just increase the stats on Raid content to make full merits required thus negating the existence of merits (Aside from making Trash dungeons easier, but they could also just lower the stats on mobs for the same effect).
-If you only had a limited allocation and had to pick a job then they'd get 5 new threads a day asking for the ability to use merits on every class (see SMN/SCH and attribute points). Then at least for the Savage content they would still raise the difficulty so the hardcore raiders wouldnt clear it in 3 days , but the raiders would complain also because they could only bring a single job to savage.
That said, if there's some way to make it interesting and truly customizable I'd be all for it I just don't think it can be done.
Last edited by Reinfeld; 09-26-2015 at 09:05 PM.
Fairly worthless in PVE, a god among skills at pissing off your enemies in PVP![]()
Can you please read the entire post before you respond?
One-Ilm Punch would be that one skill, however it's still used in PvP as I also mentioned.That's every class though. There's usually like one skill you may not use for each class if you aren't awful (and no I'm not calling anyone awful, it's just the best way I can think to put it), the rest should be used quite frequently, and even the very very few you may not use in PvE end up being godly in PvP.
It would give grinders a ranking system to see who has a higher level if anything even if it offers nothing a number they can ego boost about. The achievements for killing X/ gathering X is quite dull and mundane.
Other areas get quite well for rankings, seals & PvP has a set limit of rewards once you max them both out on things.
Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/
Even though Lord of the Rings Online suffered the same problem, they did have a system I liked that was somewhat horizontal. The Legendary Items and Weapons: Items that gain xp with you, that you can add/remove traits to suite your needs. I had a lvl 60 Legendary Item that I put so much time in, it stayed relevant deep into end game of the next xpac.
Though unlikely, I'm honestly hoping that the new relics will work in a similar manner, since we did see a slight amount of horizontal progression with the previous iteration in that you could modify their stats to better suit you. Again, very unlikely, but it would be nice if the new relics have a "level" system to them where they start out at level and iLevel 1, but grow and let you put stat points into them as you use them in battle and level them up. The stat point system could be handled by taking it to whatever NPC gives you the quest, and allocating them through a menu there, while the "levels" could just be every time you increase your spiritbond with the weapon to max it gains a level. I know it won't happen, but that would give the sense that the weapon was your personal one and you could customize it to be better suited to your preferred stats for endgame.....
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.