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  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50

    Gladiator at low to mid level is lacking a balance post patch 1.19

    Ok so I recently decided to start a new character with a friend who wanted to play with me. I chose to play Gladiator. I am currently up to level 30. I have most other classes to 20 and mrd and pug up to 30 as well. And even with a good mix of cross-classable skills, there seems to be something wrong. After the patch 1.19, things are more challenging, and I dont mind that. However, the fact is that Gladiator has been nerfed all around the board. I dont think there is much wrong with any other class except for possibly archer, compared to the challenge mobs now present (obviously I'm not including PL). The proper ballance I expect to see is low damage but high survivability for a tank type class. But instead it seems more like low damage and low survivability. Here are a few things Ive picked out: Really low MPs (lack of cures on self), Shield skills dont seem very effective, Most WSs (even cross classed ones) are doing as much as my regular attacks if not buffed (reg attack does about 25 damage with a decent sword). Only a few choice WSs do any significant damage like Red lotus 2, does about 75-95 damage. Maybe after the patch Im doing something wrong (I dont think I am), but feel free to give me any pointers.

    The long and the short of it is that if the damage Gladiator can do at low levels is greatly reduced, then there should be enough defensive/curative abilities to ballance that out. Keep in mind Im not expecting to go out and fight super high level mobs and kick thier ass. Im talking about setting a guild leve to mob levels at an even match and me seriously having to worry about my survival. Compare that to other classes that might not have as good defense but can deal out better damage or have plenty of MPs etc , etc. So either Gladiators should have more MPs, or they should have shield skills that really work, or they need more damage output, or better yet some combination of the last three. Am I the only one having these problems with a lower level Gladiator? My other Gladiator at level 50 doesnt seem to suffer this kind of problem (although high or low level shiled skills do seem to be worthless).
    (1)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I do think it needs to be examined. My GLA at the moment is level 10 and my damage (with a level appropriate weapon) is simply atrocious.
    (2)

  3. #3
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Dreamer View Post
    I do think it needs to be examined. My GLA at the moment is level 10 and my damage (with a level appropriate weapon) is simply atrocious.
    you're a tank.. not a melee/dps..
    (0)

  4. #4
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Dreamer View Post
    I do think it needs to be examined. My GLA at the moment is level 10 and my damage (with a level appropriate weapon) is simply atrocious.
    A. You're a tank

    B. You're only level 10

    C. You may be wearing gear but you are not wearing gear that enhances attack and str, higher levels you will find more gear with actual attack and str in large quantities

    D. As far as surviveability goes try stacking HP and VIT and obtain higher leves for greater deffensive skills. once again, extra str and vit will be available at higher levels.

    Level 50 GLA seem to be doing fine. They are able to intake massive damage, keep hate, have over 600-700MP and do decent damage. They do not do insane damage as they are tanks. They may have a WS or two that do more than any other they have for some extra hate.

    Lower levels are ment to be difficult. Just as they were in FF11 or any other game. Once you hit 40+ along with multiple mixed abilities from other classes and you are wearing appropriate gear with enhanced stats along with slotted materia, then you will notice a difference.

    They added materia for a reason. Slotting materia to your gear is like purchasing ALL HQ items at your level range for best damage output and mitigation . If you want to see greater results, resort to materia. It's what SE intended. It's the same thing as an HQ item in FF11 but a different concept.

    You people need to understand that your characters are not ment to be gods and or tear through things at low leves as if you were a level 50 with maxed gear... I don't understand your logic behind that. -_-
    (0)
    Last edited by Spuffin; 10-10-2011 at 04:28 AM.

  5. #5
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Spuffin View Post
    A. You're a tank

    B. You're only level 10

    C. You may be wearing gear but you are not wearing gear that enhances attack and str, higher levels you will find more gear with actual attack and str in large quantities

    D. As far as surviveability goes try stacking HP and VIT and obtain higher leves for greater deffensive skills.

    Level 50 GLA seem to be doing fine. They are able to intake massive damage, keep hate, have over 600-700MP.

    Lower levels are ment to be difficult. Just as they were in FF11 or any other game. Once you hit 40+ along with multiple mixed abilities from other classes and you are wearing appropriate gear with enhanced stats along with slotted materia, then you will notice a difference.
    I pretty much agree with this as well, but I dont think that this should mean that lower level Gladiators should be useless while all other classes at the same level basically murder everything. Just needs some balancing to either make damage a bit more respectable and having better survivability. Trust me, there is a problem, because something that is a joke to every other level 30 class (aside from maybe archer) is ususally a serious problem for my lvl 30 Glad.
    (1)

  6. #6
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    sigh, but they receive same damage that dps
    (0)

  7. 10-10-2011 04:22 AM
    Reason
    Wrong quote

  8. #8
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree with you to a certain extent Forbin, but as I said if thats the case then there needs to be a ballance. Doing the same leve I mentioned above with a Pug of the same level, and the leve set at the same difficulty, my Pugilist has absolutely no problem. Now my pugilist isnt set up with as much defensive/curative abilities as my Gladiator, but he has enough damage potential to destroy the mobs completely with out me worrying if Im gonna even make it through the fight. So while he isnt that great defensively, he uses "the best defense is good offense" type of approach. This is what I am talking about. And for solo stuff I simply cant turn my Glad into a good damage dealer through abilities..... none seem to be very effective. And yet I have low MPs, and broken shield skills....... so cant really make a great tank either apparently. As I said, I expect to have low damage but high survivability and use a "slow and steady wins the race" type of apprach, but this approach just gets me killed or damn near it.

    I also think that Archer and Gladiator should be polar opposites. Archer = Glass Cannon and Gladiator = Adamantium Pelit Gun.
    (0)
    Last edited by Amsai; 10-10-2011 at 01:44 AM.

  9. #9
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Hmm, I would have liked to get more feedback on this. Well here is more info. I tried the same type of leve at even match on Conjurer and Maruader as was used for Gladiator and Pugilist (for the record, all were find the 2 pairs of devlit types). At even match none of them gave me any real trouble aside from Gladiator, and in fact Marauder was pretty awesome. Am I to think that Glad is a non-soloable, Glass pelit gun, that can do some additional damage and maybe do some quasi decent tanking? Because at this point, its looking like I might want to abandon Gladiator and instead make a Marauder tank with cross-classed abilities, massive damage and good tanking skills, and load him up with +parry materia and some +MP matera? WTF is that about?

    Gladiator = Glass Pelit Gun vs. Marauder = Adamantium Cannon...... this is kind of unfair to people like me that really like the playstyle/image of Gladiator.
    (0)

  10. #10
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I'm trying to level GLA but I'm having a hard time of it. Soloing is horrendously slower in comparison to other jobs (CON/THM can just AoE nuke links, and the other DD's kill quicker).

    I figured I'd be more useful in a party, so I tried it out. But I wasn't doing near enough damage or healing enough to be able to hold hate whatsoever. Provoke was not near enough to keep a monster on me. The only other enmity generating abilities available to me are Phalanx/Haymaker type moves. If the mob isn't attacking me, they're useless. In the end, I was a weak sword with a cure, chasing after enemies while the part members cleaned them up.

    I'm open to suggestions.
    (0)

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