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  1. #1
    Player

    Join Date
    Oct 2011
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    3
    Anyone can tell me add more than one materia at the same gear ?? I can not add the second materia... "It said you are no hope to affixing the materia "
    (0)

  2. #2
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    saroro
    Anyone can tell me add more than one materia at the same gear ?? I can not add the second materia... "It said you are no hope to affixing the materia "
    http://forum.square-enix.com/ffxiv/t...t-second-meld.

    Anyways, played around today a bit more with various materias calculating success rates.

    It is evident that each meld beyond the first one gets much harder. While most people are speculating on Tier IVs atm, I find some very interesting things involving the stacked/success rate of Maxed out Tier IIIs. Assuming HQ patch coming in 1.20, or even just use a +1/2 HQ atm, there is an edge that max out Tier IIIs have over Tier IVs in the third particular attachment.

    Atm the success rate of NQ Tier IV, as elaborated in the previous posts, is around 17% > 7%. However, the success rare of Tier IIIs on NQ is around 22.5% > 12%. If we take into account of using HQ base item, that number would've gotten a little higher -- say -- around 15%, which is at double the success rate of an aforementioned Tier IV meld.

    This is interesting giving that maxed out Tier IVs are nearly impossible to find and at the ridiculous ongoing prices that they are at, while maxed Tier IIIs are still relatively easy to find and obtain. When comparing a 2-slot T4 with a 3-slot T3, it is evident that the T3 will have more stats available and have more versatile options.

    Let me know what you guys think.
    (2)

  3. #3
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Cousinjimmy View Post
    http://forum.square-enix.com/ffxiv/t...t-second-meld.

    Anyways, played around today a bit more with various materias calculating success rates.

    It is evident that each meld beyond the first one gets much harder. While most people are speculating on Tier IVs atm, I find some very interesting things involving the stacked/success rate of Maxed out Tier IIIs. Assuming HQ patch coming in 1.20, or even just use a +1/2 HQ atm, there is an edge that max out Tier IIIs have over Tier IVs in the third particular attachment.

    Atm the success rate of NQ Tier IV, as elaborated in the previous posts, is around 17% > 7%. However, the success rare of Tier IIIs on NQ is around 22.5% > 12%. If we take into account of using HQ base item, that number would've gotten a little higher -- say -- around 15%, which is at double the success rate of an aforementioned Tier IV meld.

    This is interesting giving that maxed out Tier IVs are nearly impossible to find and at the ridiculous ongoing prices that they are at, while maxed Tier IIIs are still relatively easy to find and obtain. When comparing a 2-slot T4 with a 3-slot T3, it is evident that the T3 will have more stats available and have more versatile options.

    Let me know what you guys think.
    It's possible that triple tier 3 is a better way to go than double tier 4, but it will also be substantially more difficult. If we go off your numbers we're looking at 17% on double Tier IV and (22.5%*12%=) an abysmal 2.7% on triple Tier III. The scarcity of the materia does matter of course but that is a heck of a lot of work on the triple.

    Edit: additionally, you're right that you'd get more "versatility" but the raw stat value for all that extra effort becomes pretty bland -- using maxed Bloodthirsts for example you're looking at 150HP on a triple T3 vs. 140HP on a double T4.
    (1)
    Last edited by Raikki; 10-10-2011 at 09:04 PM.

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Gramul View Post
    Good. That means heavily Materia imbued items will be extremely rare and valuable.
    Fix'd for you there.
    (0)

  5. #5
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gramul View Post
    Good. That means Materia imbued items will be extremely rare and valuable.
    Now employ those 1000s of RMT past and we have ourselves an MMO!
    (0)
    MAGIC MUSHY ROOMS

  6. #6
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    43
    I think the OP has a valid point; not that the system is too hard - I think most would agree slotting materia should not be a simple task - but rather that the system in its current capacity is not viable.

    What is the point of having 7 materia slots if it takes a 1-in-300,000 chance to successfully slot lvl 1 materia? Who in their right mind would undertake the effort to maximize this system, let alone on more than one piece of equipment? Nevermind the cost involved; the time to gather the resources needed is simply incalculable.

    On top of that, the equipment modified will become obsolete once the inevitable content expansion is released and level caps are raised. All of that work, even if possible, wiped out. The system is broken because it is not reasonable (nor possible) for people to use it to its maximum potential.

    If the odds are this high, then a piece of equipment should never have more than three or four materia slots available for modification. The maximum is still difficult, yet eventually attainable by the most dedicated players.
    (1)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Actually, this gives me an idea.

    Allow us to title weapons with at least 4 Materia attached.
    (9)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Have you seen how much stats high level materia gives you? Holy hell I can't imagine having 5 on even 1 piece of gear.
    (7)

  9. #9
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I think this is about right, you can make crafted items many times more powerful then the best rare/exclusive gear in the game... the issue is it could cost you 100s of millions of gil to do it and months of work.

    It is exactly how it should be. 100% success on a item the first 1, try to make it even more power you have a high chance of blowing it up, want to make it godly well yea good luck. Risk vs rewards... I think this is exactly how it should be.
    (12)

  10. #10
    Player

    Join Date
    Sep 2011
    Posts
    838
    if you are lucky enough to get three pieces of materia on to one piece of gear. but then stupid enough to try and add a fourth, when you already know the success rate. then i think you deserve to lose it you greedy greedy oik. if i get gear with two pieces of materia i will be over the moon
    (10)
    What I have shown you is reality. What you remember, that is the illusion.

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