Quote Originally Posted by Cabalabob View Post
Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
DRG already has the best survivability out of the melee classes...

DRG doesn't need anything that could add any utility or dps to their job at the moment, already clear cut #1 melee class. This is such a blown up thing that isn't a big deal at all. NIN wishes their biggest problem with the job is they have a RNG set of abilities at 56 and 58 and somehow feel cheated because they didn't get a different ability at 58.