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  1. #11
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Noxifer View Post
    Words.
    Maybe, but with as many wipes as there are in the Crystal Tower trilogy of raids, even when you go in with a full party and do your part absolutely correctly, it's scaled so that if even half the over all group isn't up to par, (with the bar obviously being pretty low for those three as is), then you will be struggling to clear it. If it's content designed around having to go in as a pre-formed group as the OP is suggesting though, then it would also be scaled around the idea of "cooperating" with the other members enough that PF members, non-raiders, or people unfamiliar with the content would begin causing issues in even small numbers.....

    Not to mention the fact that trying to PF a group for anything post the first month of it being out is very difficult at times, much less if you were trying to form a full alliance with it. I actually checked the PF on my server during prime time a couple of days ago, and the only ones there were a couple of Ravana EX farms, (both with half a party's worth of members), someone using it as a "/tell and make me offer to buy item X" party, and one FATE farming group. And this was during prime time. I went into the PF with some friends a few weeks ago to try and do a Garuda EX run, during the time we normally play, (slightly later than prime time), and we sat there for about an hour with no one joining even when using tells to advertise it. Again, particularly with small groups of players such as my FC, I can't imagine how difficult it would be to get a full PF group for a pre-formed 24 player raid after all the more "hardcore" players are through with it. And even if we could, chances are it'll be the same as going into the DF anyhow in terms of players cooperating, with the only difference being that it would take longer to set up and get going.....

    Then comes the issue of difficulty. Either it's as difficult as Alexander Savage and you're forced to use a full static to clear it, or it's easy and becomes as dead as the Crystal Tower trilogy is right now after the gear in it stops being relevant, but with the added restriction of being locked behind needing pre-formed alliances. Anything in the middle will make it too much trouble for 90% of the players to deal with, while making it so that the other 10% will either give up on bad PF groups, or will just be using a full static anyhow. There's no middle ground here that would make it both accessible to players outside of large free companies, and make it difficult enough that even partial statics will be needed.....

    Don't get me wrong here. I'm all for larger scale content, and when I saw that there was going to be a new 24 player raid in 3.1, I was particularly excited. I'm just saying that gating more such content behind the restriction of pre-formed parties will just make it so that the majority of players at that point in the game's content can't access it in general, even using the PF. As is, there's nothing stopping players from forming statics on their own for 24 player content, aside from the players themselves, but making it mandatory for some content isn't the way to go.....

    I'm sorry if I became repetitive in what I'm saying, or didn't convey my point as well as I intended. It's late here and I'm headed to bed soon, so I'll just blame the lack of sleep......
    (1)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  2. #12
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Yeah WoW suffered lately with their 20 man Mythic Raids. Back in the times of Dark Age of Camelot, Everquest and FF XI, it was far more easy to organize big raids.
    Today most players are no longer interessted in planing the RL for Progress Raids and there for the amount of people aviable for Big hard Static Raids are only a few.

    Currently most WoW Raider are wishing back 10 man Mythic raids instead of the 20 man of Warlords of Draenor.
    (2)

  3. #13
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    I miss them and I don't know why. I remember waiting for 90 minutes sometimes for everyone to show up to Dynamis and then you raided for 3 hours. So 4:30 of raiding every 72 hours. And then Kirin back in the day being almost a 3 hour boss. Everyone dead with the pld kiting while the healer slowly rezzes the entire alliance. And to think it only took me 7 years to get those W. legs! I won't pretend I would have the patience for that sort of thing anymore but god do I miss it.
    (3)

  4. #14
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,973
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cheraa View Post
    Yeah WoW suffered lately with their 20 man Mythic Raids. Back in the times of Dark Age of Camelot, Everquest and FF XI, it was far more easy to organize big raids.
    Today most players are no longer interessted in planing the RL for Progress Raids and there for the amount of people aviable for Big hard Static Raids are only a few.

    Currently most WoW Raider are wishing back 10 man Mythic raids instead of the 20 man of Warlords of Draenor.
    There was also Wildstar's attempt at reviving 40 mans. It didn't go particularly well.
    (1)

  5. #15
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Daralii View Post
    There was also Wildstar's attempt at reviving 40 mans. It didn't go particularly well.
    More because the content and classes were poorly designed rather than due to the size of the raids. You cannot just say "wildstar had 40 man raids and failed, therefore 40 man raids are bad", it is flawed logic.

    Also, current FFXIV endgame share a lots of wildstar's one faults (namely : lots of grinds at max level, few content available, extremely hard unfun endgame in order to slow guild progression, lack of variety in class roles and purposes, ...).
    (2)
    Last edited by Stanelis; 09-25-2015 at 07:15 PM.

  6. #16
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    the thing with larger scale raids is that they are a nightmare to organize, by raids i mean actual difficult content. like your average coil or alex savage level of difficulty. not only do you have to get 24 people on the same page for fights, but you also have to make sure all 24 are able to make it at the time you are organizing it, if one cant make it you have to find a rep IF ITS ONLY ONE OF THEM THAT CANT MAKE IT, then you got to get that rep up to speed wit how you guys do it...

    basically. its an planning nightmare because you have to deal with so many more peoples schedules.

    however if its anything like the the crystal tower saga, which sometimes can also be a nightmare in itself because of all the colorful types of people you get to deal with.... at a difficulty where you can just participate and get credit is as good as it gets really.
    (5)

  7. #17
    Player
    Yeldir's Avatar
    Join Date
    Sep 2011
    Posts
    213
    Character
    Tatiana Thorne
    World
    Malboro
    Main Class
    Goldsmith Lv 70
    I grew up on 40-mans, and I quite enjoyed them. I'm not sure where the myth that you could fill em' with the AFK and the incompetent started - probably people who stopped at Blackwing Lair.
    (0)

  8. #18
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    yes I would like to see something of greater scale. I really miss a siege type of raid. Something vast with many people. A war field that will be dangerous and will require many groups but not something like CT. A siege of a fortress with hundreds of enemies coming in waves and siege weapons along with a big boss inside it will be nice.
    (0)

  9. #19
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kahnom View Post
    More people = more problems
    we need hard raids that involve 16 people 2 full party's. I'm tired of these 8 man short instanced stuff and having to mostly pug the other 2 party's in duty finder for the 24 man ones.
    (2)

  10. #20
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    24 man raid with the difficulty of FCoB.
    That would be soooo awesome. (no sarcasm btw)
    (0)

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