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  1. #1
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60

    Surrounded - a Tank question

    Hiho,

    I notice tanks sometimes get their asses handed to them while doing trash pulls while I can almost chill and do damage on bosses, so I thought, the game can determine where you stand in relation to the mob - does this work the other way around, too, like in the-game-that-shall-not-be-named?

    Do you mitigate better when the mobs are in front of you? Or can stuff hit your back and it doesn't matter?

    I have a problem with such situation, because I have a lot of tools I could use to reduce damage on the whole group, but I have no time for that when the tank is on the edge and I have to pray the DDs kill the stuff before the stuff kills my tank despite me spamming heals.
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Parry and Block can only proc from the front. So yes, tanks do mitigate better with everything in front.
    (8)

  3. #3
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Parry and Block can only proc from the front. So yes, tanks do mitigate better with everything in front.
    ^ all of this.

    Also a tank should be grouping the mobs to face away from the party anyway. If your surrounded then your only making the life of the healer and the DPS worse.
    (2)

  4. #4
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by karateorangutang View Post
    ^ all of this.

    Also a tank should be grouping the mobs to face away from the party anyway. If your surrounded then your only making the life of the healer and the DPS worse.
    Yep. Unfortunately there are a lot of mediocre tanks that don't run through mobs and spin around so they are always facing away from the party. It's kind of funny to watch them play like a DPS, because maybe that was the only job they knew how to play before.

    Doing it is more than just getting cleaves away from the party but also preventing damage in directions that you can't auto-block or get a parry proc which is so useful for jobs like DRK that have skills to mitigate damage when they get one, even though you can't really depend on procs all the time.
    (1)

  5. #5
    Player
    mdha02's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    170
    Character
    Tatazan Notestine
    World
    Faerie
    Main Class
    Astrologian Lv 60
    I'm pretty sure tanks can only block and parry when the mobs are located infront of them. But I'm not sure. That's just what I was told while leveling DRK.
    (1)

  6. #6
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Thank you.

    This doesn't seem to be common knowledge, I have such situations in almost every run I do - tank surrounded by mobs, which reduces me to heal bombing with no chance to speed up the run.
    (1)

  7. #7
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by kazeandi View Post
    Thank you.

    This doesn't seem to be common knowledge, I have such situations in almost every run I do - tank surrounded by mobs, which reduces me to heal bombing with no chance to speed up the run.
    Sounds like you're getting horrible tanks that don't know how to use/time their Cool downs or are under geared. The lack of parry and block shouldn't pull you down to cure bombing as a tank should be basing their damage reduction outside of both due to the RNG factor. But none the less all mobs should be facing the tank and away from the group at all times.

    Quote Originally Posted by Noxifer View Post
    . If you have ranged DPS, it's usually no big deal to dance around a bit and try to get them to line up again, but when you have melee DPS with positionals, you also don't want to ruin their damage potential ;
    If you're doing large pulls, which is the only time I've experienced mobs trying to adjust themselves, Melee dps should always be AoEing in current Roulette dungeons anything else is a dps lost and their messing up their own damage potential.
    (0)
    Last edited by Seku; 09-26-2015 at 06:38 PM.

  8. #8
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Seku View Post
    If you're doing large pulls, which is the only time I've experienced mobs trying to adjust themselves, Melee dps should always be AoEing in current Roulette dungeons anything else is a dps lost and their messing up their own damage potential.
    I see that you conveniently didn't quote the part of my post where I gave examples of when:
    Quote Originally Posted by Noxifer View Post
    (for buffs or because there are other reasons to not do AoE damage skills, like in lower level dungeons where they don't really have those yet).
    ^_~

    But yes, the higher in level you go, and certainly at 50+, AoE attacks should be the primary use in larger pulls. I don't play melee classes that much myself, so I don't really know the numbers on skill potency and how many mobs need to be in the group to make it a gain instead of a loss (my 'pet' BLM said at some point that the number of mobs needed to not lose DPS by using AoE has gone up slightly with HW and later patches, but that's for BLM and not melee, so... *shrugs*). I'm just saying that this doesn't always happen. For Reasons. =)
    (0)

  9. #9
    Player
    Daragon's Avatar
    Join Date
    Sep 2015
    Posts
    19
    Character
    Daragon Savustinos
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    If you've ever selected your own character or another player, you'll see there is a blue circle around their feet. There is also a 90 degree area where the circle doesn't appear, this is known as being hit in the bad place getting hit there increases damage taken and chances of critical hits from what I've seen, effectively the same as any mob you attack having that same circle with the space. Proper placement and direction of mobs is good practice, proper placement of yourself as a tank should be essential.
    (0)

  10. #10
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    I think most tanks get a sense of this, if only by intuition.

    Sometimes it's tricky to space them in front of you. Some mobs, especially large ones, will fan out and flank you regardless because they try not to stand overtop another.

    Quote Originally Posted by Daragon View Post
    getting hit there increases damage taken and chances of critical hits from what I've seen
    I don't think this is the case.
    (0)

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