That's like buying a movie and fast forwarding to the credits. What's the point!?


That's like buying a movie and fast forwarding to the credits. What's the point!?



That has to be the most dumbest example ever.
Its nothing like that, is the Credits the best part?
Its more like being given the MONEY to get the movie, rather than working for the money to get to the movie. The movie is the best part, the getting money is the part in the way and thing you need to work at. But nothing wrong with someone giving you the money, or even giving you the movie.
I agree with OP. Levelling is absolute useless and it would be nice to skip it. But I am also not too bothered since I could just go boost them insanely now.


And that's an equally dumb analogy.
The end game is "the best part" to some not all.
As usual, people are thinking only in terms of how it would benefit them in the short term, and not of how it could affect the game long-term.
What happens in practically every single MMORPG when the population levels off and not as many new people are playing? The game becomes top-heavy. What's the result of that? Lower level players complain of having not enough people to partake in content with, they get discouraged and leave.
What this "suggestion" is promoting is a similar outcome.
You might say "well if they want to do content with others, then they have the option to skip to level 50 also". But that's defeating the point... The point is, people who would like to do the tougher lower level content - without being PL'd through it - will have a tougher time of it due to a decreased low-level population.
What you're basically promoting is the potential increased frustration of future players, because some don't know how to to enjoy anything but level cap/end game in a MMORPG.
I know it's easier and more self-edifying to think in terms of solely what you want and what would benefit you and make the game better for you without regard for how what you want would affect many others who may not share your preferences.. However, please try to remember that you are playing with many others and that you do not speak for all of them.
Last edited by Preypacer; 10-10-2011 at 02:17 AM.



Implement Level Sync, new player asks around and joins a good LS and they sync to his level to experience as if they were his level. Solutions!And that's an equally dumb analogy.
The end game is "the best part" to some not all.
As usual, people are thinking short-term about things only in terms of how it would benefit them in the short term, and not of how it could affect the game long-term.
What happens in practically every single MMORPG when the population levels off and not as many new people are playing? The game becomes top-heavy. What's the result of that? Lower level players complain of having not enough people to partake in content with, they get discouraged and leave.
What this "suggestion" is promoting is a similar outcome.
You might say "well if they want to do content with others, then they have the option to skip to level 50 also". But that's defeating the point... The point is, people who would like to do the tougher lower level content - without being PL'd through it - will have a tougher time of it due to a decreased low-level population.
What you're basically promoting is the potential increased frustration of future players, because some don't know how to to enjoy anything but level cap/end game in a MMORPG.
I know it's better to think in terms of solely what you want and what would benefit you and make the game better for you... But please try to remember that you are playing with many others and that you do not speak for all of them.
Also lets not talk to much about new players when they are already being turned off by the difficulty lol. Fix 1 thing at a time.


Players' reaction to the difficulty of the game =/= giving everyone a "Skip to 50 Free" card.Implement Level Sync, new player asks around and joins a good LS and they sync to his level to experience as if they were his level. Solutions!
Also lets not talk to much about new players when they are already being turned off by the difficulty lol. Fix 1 thing at a time.
I have no problem with a level sync system, as long as its more carefully planned out and implemented, so it can't be abused the way it was in XI. The ability to sync down 50+ levels and ding 75 in a level 30 area effectively killed any high level groups in that game as well. If it's implemented in such a way that the ostensible purpose of it - friends and family able to group together without concern of level difference - but that can't be abused as a PL'ing system (the one currently in XIV due to the xp chain system is quite enough I think, considering how quickly people are packing on levels with it) - would be fine, in my opinion.
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