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Thread: Fix to TT

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  1. #1
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    I'm only missing 3 cards so I may be a bit biased. The frutration I see with the new npcs is the random rule and their small card pool, if their card pool was doubled it would be a bit more bareable.

    Payouts seemed in line with 3* 2.55 cards across the board, sure there were a few that would take a hundred wins to get. Most of the npc cards were gotten under 50 wins though. Your win rate is going to be much lower on average when you cant pick your cards so that adds to play count also.

    Most of the random npcs are beatable by flip baiting also due to the content and design of their decks. I do not off hand remember all the strats but for instance tataru with arguably the hardest deck to beat in 3.0 can be beaten 40% with a 1-2* deck playing a zigzag bottom left to top right.

    Bismark has been the biggest stumbling block in my experience.
    (1)
    Last edited by Lollie; 09-29-2015 at 04:10 AM.

  2. #2
    Player
    BARDS_ARROW's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    212
    Character
    Talia Snow
    World
    Zodiark
    Main Class
    Bard Lv 70
    Increase TT card drops through out the board.

    Increase the MGP you can earn for trading in doubles -- thus giving people a chance to get a little more scratch to spend on card packs (if that's what they prefer instead of playing/farming NCPs.

    OR allow people to trade double cards. Only today I was running WoD with my fc and my friend who happens to tank mainly won the card on 2 occasions. TWO.

    Maybe make the "timed" NPC's a little more notable? Not everyone is going to run around with a off game app/site that has Eorzea times on it.

    That's just some of the things I can think of that would help with TT.
    (1)

  3. #3
    Player
    Valaska's Avatar
    Join Date
    Sep 2015
    Posts
    72
    Character
    Valaska Svendsen
    World
    Lamia
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Lollie View Post
    I'm only missing 3 cards so I may be a bit biased. The frutration I see with the new npcs is the random rule and their small card pool, if their card pool was doubled it would be a bit more bareable.

    Payouts seemed in line with 3* 2.55 cards across the board, sure there were a few that would take a hundred wins to get. Most of the npc cards were gotten under 50 wins though. Your win rate is going to be much lower on average when you cant pick your cards so that adds to play count also.

    Most of the random npcs are beatable by flip baiting also due to the content and design of their decks. I do not off hand remember all the strats but for instance tataru with arguably the hardest deck to beat in 3.0 can be beaten 40% with a 1-2* deck playing a zigzag bottom left to top right.

    Bismark has been the biggest stumbling block in my experience.
    Yeah Yellow moon etc having such a tiny pool of cards that are absolutely bonanzas and tataru etc... Its silly.
    (0)