The armoury system was designed to allow players to create their own unique jobs or even recreate classic FF jobs. The problem is the game as so much freedom something became lost in the process. Take WS for example, those should be weapon unique, no sense on use red lotus blade with a spear or arrow.

Also people don't feel like equip a dagger and having some thief like abilities make them a classic thief. This is why I thought a Legend Armor or "AF" for the FFXI group, would allow people to play those jobs. By equipping said armor the abilities know to be "classic" would be enhanced as well as some added new ones unique to the armor.

As for the uniqueness of the class currently in game they do exist. GLA is your standard sword/shield tank. MRD is a AoE expert making them good for off tank or just trash mob cleanup. PUG can change from offense to defense making them a good backup tank. LNC has good support abilities. ARC is a distance DD with crowd control. CON can dps or heal. THM is enfeebler with a mix of support.

The biggest problem was since the game launch broke combat was put on the back burner until now. The current class has be touched or looked at until now and people are alittle miffed about that fact