If they focused on the pictures that described the roll of party on the ffxiv website and worked from there forwards, i doubt class uniqueness would be such a problem like it is now.
If they focused on the pictures that described the roll of party on the ffxiv website and worked from there forwards, i doubt class uniqueness would be such a problem like it is now.
Becuase there are no cooldowns or lowered effectiveness when you cross class magic to a DoW right? Do some of you even play the game?Here's the future if everything stays the same right now. Rank 50 Gladiator's everywhere. "Let's go fight endgame! What, you're injured!? CURE! What, this monster is immune to physical!? That's ok, we can use elemental magic, too! Who's the tank? Everyone!"
Isn't that the most funtastic thing you've ever wet-dreamed over? Hahaha!
I play with "all-in-ones" most of the time to my great disappointment. Do some of you even play the game?
Player
Now, this Idea I like.Right I never said ANYTHING about getting rid of the ARMOURY SYSTEM >< The classes would just be changed to traditional ones and the would have their specific traits and abilities. So you could level BLM and add cure's from WHM, Provoke from WAR, Boost from MNK whatever, those are ABILITIES. Traits however would remain exclusive to the class, so WAR would have Double attack exclusive, BLM would have traits that boost it's elemental nukes, DRG would have a Wyvern and so on so that the classes still had something unique about them.
And Kimahri, yes, I think that's perfectly cool, I'm more of a small group/solo-er so that's PERFECTLY alright to me!
If this is the case, then let me point out something to you. This is a MASSIVE "Multi-player" online ROLE playing game. If you like to just play by yourself, then go back to platform games where that's all you did. Play by yourself. This game(And that of XI and other MMO's) were designed for people to get together, as different ROLE's, and achieve a common goal.
Roleplaying is not about using backstab because your a rogue, Kimahri. :P
I am sorry but you are about to be heartbroken OP.
The problems people are having with class uniqueness has more to do with the games play style than the classes themselves. there's no real organization in this game right now. People more or less just zerg the behests/leve's and aside from conj's, it just feels like everything is the same.
I thought the armoury system was an interesting idea, but I kinda knew it would it up the way it is right now.. You talk about building a class of your own, but in reality, its not. Everyone will be doing the same thing. Everyone will rank up mages for curing abilities and shock spikes. Melee's will rank up archers for raging strike, lnc's for feint, pugs for chakra etc...
Even though most of my sub classes are only around r15, theres enough good abilities at those levels that my pug has more of those than my own. Aside from the fact that I hit twice, I really don't feel like much of a pug. Just another player in the crowd with a weapon and a bunch of non-pug abilities.
How are they going to fix it? Who knows, but anythings better then what they got going on right now.
You are now aware that you like playing games that require no thought or tactics. You are in the minority.I'm actually terrified of this, as they haven't explained HOW they are going to do it. To me the only thing XVI has going for it is I can put any ability I learn from any class (Or pretty much any ability) and make MY OWN CLASS.
I'm terrified, horrified and waiting with absolute fear, that in the name of making classes more "Unique" we will be kept from loading out abilities as we wish. Am I the only one with this undying fear?
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