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  1. #1
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50

    why not apply links and chain exp to dol and doh?

    Poking enemies with iron needle's and bashing their heads with maple spinning wheel+1 is more fun then pushing the standard synth 1000000000000000000 times or maybe design enemies for DoL and DoW only?
    (3)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I was toying around with the idea of a crafting xp chain:

    Each consecutive item that you make that wasn't previously on your Recipes list gets bonus xp that rises up to a certain % and stays as long as you keep the chain and don't get up from crafting. Not sure if different dyed versions should count, but maybe it would entice people to make multiple colors.
    (0)

  3. #3
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Estellios View Post
    I was toying around with the idea of a crafting xp chain:

    Each consecutive item that you make that wasn't previously on your Recipes list gets bonus xp that rises up to a certain % and stays as long as you keep the chain and don't get up from crafting. Not sure if different dyed versions should count, but maybe it would entice people to make multiple colors.
    You have just turned a troll of a thread into a good idea. Thank you!
    (0)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Bearforce View Post
    Poking enemies with iron needle's and bashing their heads with maple spinning wheel+1 is more fun then pushing the standard synth 1000000000000000000 times or maybe design enemies for DoL and DoW only?
    Wow this is actually worse than your jobs troll, if you dont wanna craft or gather then dont while it was origanally intended for DoH/L to be classes, they are intended to do somthing differant to DoW/M, take this analogy, would you call the guy that works behind the bar at your local pub to fit electrics and gas into your house, I would say not because of the specific skills you need to do each job, the same is true in FFXIV DoW/M cant do what DoH/L can do and vice versa.

    Oh I know how this could work lets let DoW/M craft and gather, so all classes are exactly identical in every way and all our problems will be solved, if you want to fight level a DoW/M if you want to craft and gather level a DoH/L if this another Gifthorse alt seems like it from the retarded comments.
    (0)

  5. #5
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Crafting experience would be easy to chain up:

    - Create a new item successfully - CHAIN 1!
    - Create continual synths of new item without breaking - CHAIN UP!
    - Break a synth, back to the drawing board

    Combo bonus would need to stay even if you get up though, as crafting doesn't have a speed pull mechanic, it's just about grinding.
    (0)

  6. #6
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Vahzl and estallios i agree with both your points, and i do agree about crafting is "about grinding" which is a sad thing in most korean-japanese mmo's
    (0)