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  1. #1
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Iris_BP View Post
    Fractal has way more damage incoming than Neverreap. Double pulls in Neverreap are a joke
    I consider Neverreap more difficult, too. Fractal dmg is so much easier to avoid. Pretty much no normal AoEs on the floor so all you need to heal is the tank, room-wide AoEs can be circumvented by killing the mobs first who use them, etc.
    Neverreap is different, especially with melees. Every group of monsters has several AoEs and melees basically NEVER move out of them (usually because they are invisible below the tank/dps' own AoEs).
    Having to heal everyone just as much as the tank is tiresome and eats up mana crazily fast. Later mob groups apply vul+ to all melees, so they take even MORE dmg from every AoE they stand in. And don't even get me started on the final boss that just generally hates ALL casters.. u_U
    I had a lot more "wow, I can't believe I got us through this without anyone dying!" moments in Neverreap than in Fractal, at least.

    (for both dungeons, I'm refering to situations with max pulls, obviously. doing it mob by mob is something even a SCH bot's fairy can heal all by herself..)
    (1)

  2. #2
    Player
    Iris_BP's Avatar
    Join Date
    Sep 2015
    Posts
    90
    Character
    Rimini Rie
    World
    Phoenix
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Atoli View Post
    I consider Neverreap more difficult, too. *Snip*
    I guess it's a matter of perspective. I honestly think Neverreap is much easier, yes, last boss and tornadoes can be annoying, but really nothing hard. With fractal tho you have to be very careful while stance dancing because tank recieves a lot of damage and can drop while you are DPSing. Countles times I saved my ass with a timely tetra/qcure2 or even bene. Just pokerface and pretend it was planned all along (because sometimes it is). Also somehow it's a good way to farm comms xD In neverreap this problem is absent because of lower incoming damage to the tank. Yes, melee DPS can stand in crap, but the point is, generally when dps gets hit hard he/she will realise that something is wrong and will be more cautious, hence less damage recieved. I never sweat too much over DPSs health, unless it falls more than 50%, because while tank is alive you're still rolling, if tank is dead that's it. Also timely HoTs help with damaged DPS. Or maybe I've just got more experienced players in NR, who knows, but never had any problems there.
    In general it's just my playstyle that makes the difference for me. I tend to let tank's health get really low before switching out of CS, then top it off, then switch back to CS and so on. With this it's harder when incoming dps is higher on a tank. I know not everyone likes this playstyle but it's very DPS efficient and also showy!
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