Think regen on you is bad? Try having a medica II spamming healer on A2 who would then sprint. He would cast medica just as a new wave was coming in... the other tank and I both nearly died trying to deal with his stupidity.
Think regen on you is bad? Try having a medica II spamming healer on A2 who would then sprint. He would cast medica just as a new wave was coming in... the other tank and I both nearly died trying to deal with his stupidity.
Last edited by RocheKat; 10-07-2015 at 04:58 PM.


Believe it or not, this is actually pretty infuriating as a melee DPS who cares a lot about his rotation as well. I'm usually right behind my tank, and every time I get ready to poke a mob and it whooshes past me to go nom on a WHM, it ruins the flow of the whole encounter for melees.



I always assumed every good healer would know to time there regen in a way so that it just runs out exactly when a pull is finished or at most 2-3 seconds later. Yes, you waste an extremely marginal amount of MP if you recast regen too early, but if that's all you have to pay to time the end of regen perfectly with the death of the mob, it's a small price to pay.
I just find it kind of sad that most tanks don't even know they can click it off. When I play as dps, it's annoying when healers do something like this and the tanks don't know how to deal with it and either just stand around silently for 20 seconds or just pull anyway and then I have to try and chase the monsters around.
I've already seen really rude tanks too, though. They click off regen by default. Mid-fight. Every single time. And when you ask why they do that, the answer is always along the lines of: "Because regen is annoying for pulling." Yeah sorry mate, but you aren't pulling NOW. I know how to time my regen, thanks, sir, and you are actually messing that timing up because now I have to recast it mid-fight with a full timer and it probably won't run out before the mob dies...



Mouse clicking is easy, but for ppl w/o a mouse, its time consuming to click off. (Select UI, press again, press again, unless u had somethign up, then pres again to adjust, then depending on how many buff you have up, press, right, right, right right right, then accept button. Main reason we open with ranged attacks, and run ahead of the group, si because ranged DPS sometimes sprint, and have 3 tiems further reach than us, and WILL start fighting the moment they can reach a mob. it takes 1 second for them to pull a group of mobs, and to make sure the cursor selects the right buff, might take me 2-3 seconds. To which Ive then lost control of the group of mobs, from ranged DPS or face pulling melee) And 90% of the dungeon u wont have it on you, so the occasional pull you do have it, its unexpected. (Or popped on ya RIGHT as u hit ur ranged attack)I always assumed every good healer would know to time there regen in a way so that it just runs out exactly when a pull is finished or at most 2-3 seconds later. Yes, you waste an extremely marginal amount of MP if you recast regen too early, but if that's all you have to pay to time the end of regen perfectly with the death of the mob, it's a small price to pay.
I just find it kind of sad that most tanks don't even know they can click it off. When I play as dps, it's annoying when healers do something like this and the tanks don't know how to deal with it and either just stand around silently for 20 seconds or just pull anyway and then I have to try and chase the monsters around.
I've already seen really rude tanks too, though. They click off regen by default. Mid-fight. Every single time. And when you ask why they do that, the answer is always along the lines of: "Because regen is annoying for pulling." Yeah sorry mate, but you aren't pulling NOW. I know how to time my regen, thanks, sir, and you are actually messing that timing up because now I have to recast it mid-fight with a full timer and it probably won't run out before the mob dies...
Sadly I use keybord, to avoid issues with my hand using a mouse, and the annoying control sceme on controllers also hurts my hands. But since there is a lack of a better way to quickly move through menu elements, QERF are my D-pad, and its a bit clunky, and slow for me, compared to how quickly i can move through the UI with a controller. (sometimes i leave a controller next to me, just because picking up a controller is sometimes faster for me, in situations like this.)
over all, its such an annoyance, that when a dungeon starts, if im given regen with my protect (before any pulls, which is roughly 30% of my DF groups) i just drop PT right then and there.

I've never had this be a problem as a tank. If you cast regen spells I use convalescence and do my normal opener, I haven't had a mob run for the healer due to regen. But I understand that not everyone does this.

Honestly just let them die then and they will learn! Sorry but I remember learning how to heal and reading about it when doing Sashtasha and one of the first things always mentioned is how healing causes aggro and only to use Regen once the tank has gained aggro first. Like others mentioned it's possible sometimes that you don't notice and accidentally hit it right at the end of a pull, as I use it sometimes as a sort of half instant heal if I don't need to restore a ton of HP but tetra is on cool down or whatever. It's rare though and usually I just say sorry about that no hard feelings. If someone at level 60 is popping Regen or MedII that often that they are constantly pulling aggro between pulls, then they sound like a really bad healer.
I used to be big on MedII at the start of all pulls (after tank has gained aggro) so that I can DPS a little as well and not worry about others, but I find with the level 60 content there's several times where adds spawn or whatever (like A1 with Faust) where having MedII on just causes all adds to go right to me. Also for most instances there's not really a need to keep MedII up on the DPSs as they don't take enough damage to warrant it. So instead I just use Regen on the tanks and DPS away, keeping Medica II for times when DPS are taking lots of damage, or when doing the actual main boss fight like Oppressor.

I think at the end of the day though, a single Regen shouldn't cause much trouble. Most pulls are a fair distance away from one another, meaning even if you do hit the tank with Regen at the end of a pull, they can still be far ahead of you grabbing the next pull. It's more an issue if you literally follow 2 feet behind them.

My reply to every single tank that has this problem is A) Get some real aggro. B) Put on some fending gear. C) Learn to use cooldowns.Look, I get it, heal-over-time spells are nice and all. You love them, hey, I love them too! So when I click off your Regen / Medica2 / Aspected Benefic / Aspected Helios outside of battle, it's NOT because I hate you and/or want you to feel bad. It's because I don't want to see every single mob EXCEPT the one I tagged make a beeline for you the instant Regen ticks, before I can start AoE'ing them, and I'm guessing you don't want them chewing on your face either. It gets even more awkward when I'm trying to pull multiple packs, since I'd REALLY rather not turn around to pick up those stragglers who decided you look delicious.[/SIZE]
Seriously I would stop pre-regening tanks if I thought they weren't so damn squishy. You can't use DPS gear and not use cooldowns. Even one my favorite friends does this. His damage is great but he is so bloody squish that I can't do any safe/consistent DPS while he pulls. Whenever I find the good tanks that do good damage AND aren't squishy my happy meter shoots through the roof and the pre-regens stop.
I'd say the key to the post you responded to was "before I can start AoE'ing them". 'Real aggro' doesn't really matter if we aren't even given a single second to apply it. Especially with the regen ticks coming pretty much once every GCD as it is: Tomahawk, meet mobs halfway, get ready to Overpow.....damn, mobs escaped from in front of me to beeline for the healer. Sure, it's definitely possible to get them back before they squish said healer, but it causes a fair amount of unnecessary chaos
As for Fending vs Strength gear... I wouldn't be surprised if there are Leatherworkers -- sorry, healers -- who'd give the exact opposite advice, with the motivation that Strength accessories make it easier to hold 'real aggro', instead of 'more HP means I don't have to be so paranoid about healing'. *shrugs*
In my experience, there are generally two types of tanks that neglect their cooldowns:
1: The unsure ones -- either because they're new to the game or don't main tank or some other reason -- in which case the panic to keep mobs from running away due to premature regen isn't likely to help, and they're not always likely to ask the healer to please stop.
And 2: The cocky ones, who -- either out of overconfidence or flawed training or some other reason -- believe that "a good tank doesn't need cooldowns; it's the healer's job to keep me alive". These ones... yeah, they aren't fun to deal with ^^; (Sometimes, it's tempting to counter-argue with something like, "A good whitemage doesn't need Cure II; it's the tank's job to withstand damage," just to show how irrational their argument is.)
Of course, not every tank who forgets their cooldowns belong to one of those two, but the majority of them does ^^;

Idk what healers you've ran with, but personally speaking, I would absolutely LOVE to see a tank do this. I'll sometimes accidentally cast Aspected Benefic, then realize the enemy has died. I prepare beforehand and just run straight up to the tank as soon as he pulls. I've even thought of telling the tank to click off my HoT. So props to you for being smart. Wish more people did it.
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