Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 54 of 54
  1. #51
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Yeah, precise touch is pretty amazing. If your rotation has one basic touch you can swap it with one precise touch on a good. Or if you utilize Tricks of the Trade once in a synth, you have a shot at using that CP on precise touch. IMO, refusing to use precise touch is a bit silly.
    (0)

  2. #52
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by dspguy View Post
    Yeah, precise touch is pretty amazing. If your rotation has one basic touch you can swap it with one precise touch on a good. Or if you utilize Tricks of the Trade once in a synth, you have a shot at using that CP on precise touch. IMO, refusing to use precise touch is a bit silly.
    This is why all of my favorite rotations have some extra CP floating around if they can. My current rotation has two free Basics (using ingenuity I and dropping innovate) and three if I get a ToT during my flawless cycle... and I absolutely love the extra precise touches, they are lovely.
    (0)

  3. #53
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Alistaire View Post
    Even saying it can be done doesn't mean it's smart to intentionally gimp your rotation. And for what reason, spite?
    No, he would be gimping his rotation if he allocated CP under the assumption he was going to get timely good proc's.

    Not that it really matters. There is so much RnG in the crafting now I expect to see a Castanic or an Elin to run by every so often.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #54
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    It is not okay that HQ i150 items have the exact same stats as NQ i170 given the i170 takes a significant amount of time and resources to gather the materials for it. And you can't max meld the i150 gear, so you can't meld the NQ i170 much higher than the NQ i150 unless you use Grade V materia, and those are prohibitively expensive on my server (3-5 million each). If you don't overmeld with Grade Vs, in many cases, you only get 2-3 more of a stat from the NQ i170 even with a grade V materia, vs ~30 from HQ i170. That stat gap needs to close. NQ i170 needs to be halfway between HQ i150 and HQ i170.

    Current HQ i150 chest: CP: 0, Crafts: 199, Control: 62
    Current NQ i170 chest: CP: 3, Crafts: 199, Control: 62
    Current HQ i170 chest: CP: 4, Crafts: 225, Control: 70
    My proposed NQ i170 chest: CP: 3, Crafts: 212, Control: 66

    (yes, the current NQ i170 has 3 CP in it, but since CP is the most important stat, I'd have to put a CP1 into it anyway, so that doesn't really count against my statement)

    That way, the HQ is still clearly better than the NQ, but the stat gap is much closer, and it is a solid improvement over HQ i150.


    Commentary on post-50 skills hidden below, because it's kinda off topic:

    Regarding the post 50 skills -

    Precise Touch is amazing. Let's do some math:

    Each inner quiet stack increases your final BB's quality boost by 80%. A Hasty/Basic/Precise Touch does 100% quality gain by itself, so Hasty/Basic becomes 180% where Precise becomes 260%. 50% is a substantial increase for free. The math on this claim: Each stack increases your Control by 20% of the initial base. Each stack also increases the final BB by 20% because that's how BB works. BB will be under GS, so all gains are doubled. So, if your 100% for you is 100 Quality gain (if a bare Hasty/Basic gives you 100 Quality), if you have IQ9 (8 stacks), you have a (8*20+100)=260% BB. The Control boost from IQ is 20% per stack, so 8 stacks is a 2.6 multiplier, making that BB 676 instead. Throw in GS, and now you have 1352 quality gain. If instead you had IQ10 (9 stacks), you have a (9*20+100)=280% BB, control boost of 2.8x, BB=784*2=1568. Looking at IQ11 (10 stacks) - 300%*3*2=1800. Ow, wow, my earlier claim was wrong. Each IQ stack is 200% (of base) from IQ8-IQ9, 216% (of base) from IQ9-IQ10, 232% (of base) from IQ10-IQ11. Consider that a Basic Touch with, say, IQ6 is 200% (of base), that means Precise Touch gives about twice the quality gains of Basic Touch. More that twice at IQ stacks under 6, a little less at higher. That's a little simplifed because it doesn't account for the 40% (of base) boost to all touches between that one and the last one that Precise gives, versus only 20% (of base) from Basic/Hasty. That boost is about 20% if you go from IQ6 before to IQ10 by the end (since we already factored in the last hit). Now, if you were to use Precise Touch at IQ1, it would give a bonus of 120% (of base) from the extra control gains to all intermediary touches. Of course, the more you use Precise in a single synth, the less these intermediary gains are (-20% for each subsequent one), but since you only get ~2-3 Goods per 30-40 step synth, that's pretty moot.

    Now, let's value an extra step at 30 CP, which is about what it costs (30.7 for MM, 29.3 for Manip, 28 for WN, 26.7 for MM2). Hasty is an 80% action. Precise is a 100% action. Let's say you're at IQ4 and hit a Good, and you are going to end on IQ10 without Precise (IQ11 with). Precise gives you, by the math above, 216(IQ10)+232(IQ11)+100(base)+50(Good)+60(IQ4)+30(Good)+200(IQ6-10)=888% (of base). Hasty not on a Good gives, by the math above, 216(IQ10)+100(base)+60(IQ4)+100(IQ5-9)=476% quality gain, so an expected gain of 380.8% (of base). If you use Precise Touch at the point mentioned, you spend 18 CP to gain 888% (of base) quality. If you hit a Good and use Tricks instead, you gain 20 CP. If you then spend 38 CP on more steps for more HTs, that's 2.27 HTs for the same durability/CP cost as the Precise, for a gain of 863%. Hmm, actually, having done the math out, that's not nearly as amazing as I had expected!

    However, Precise does still have an advantage over Tricks/Hasty - there are many times where using a Tricks on a Good is sub-ideal. You're in the middle of a WN/WN2 and can't afford to use an action that doesn't consume durability. You have 1 SH2 stack left and you're at 20/70 durability. You've just used SH2 and have exactly 20 durability to blow before running your GS/Inno/BB finisher (in which case you use Precise instead of Inno if you don't have the CP for both - they cost the same, but Inno = 100% (of base - 50%*2(Great Strides)) where Precise = ~220% (more if you factor in the 100% vs 80% factor)). You get an Excellent too early to BB finish it.


    So, in conclusion, if you do the math, Precise Touch isn't that amazing since it's about identical to using Tricks/+Durability/Hasty, but there are still times where it is definitely worth it to use it over Tricks.



    Now, Muscle Memory, the Name-brand skills, and Maker's Mark are all really nice for progress gains. They will save you multiple steps or lots of CP depending on what you're comparing them to.


    The rest are not so good:

    Let's do some quick math on Innovative Touch: Assume IQ10 end, IQ6 current, IT = [100(base)+100(IQ6)+60(IQ7-9)+216(IQ10)+120(Inno*0.8)]*0.7 = 417.2% (of base) for 8 CP. HT = [100(base)+100(IQ6)+60(IQ7-9)+216(IQ10)]*0.8 = 380.8% (of base) for 0 CP. BT = [100(base)+100(IQ6)+60(IQ7-9)+216(IQ10)]*1 = 476% (of base) for 16 CP. So, IT is actually pretty bad because of the low success rate. I wish it was 0 CP or 80%, then it's be worth it (at 50% success, it'd be just as good as BT (476.8%), but half the cost).

    Byregot's Brow is useless. Not only is it worse than Blessing, it requires a Good, and the Good proc rate is 5-10% for the level 60 crafts (instead of the 25% it was from 1-59). Relying on getting a Good for your finisher is really, really dangerous.

    Byregot's Miracle is interesting, but it sure doesn't look good. I'll have to do the math on it later.

    Whistle is terrible because you only get ~2 Goods on average on a 30-40 step synth. If you get 2 Goods, CP: 36(Whistle)-15(Satisfaction)+18(Nymeia's Wheel) = 20 Durability for 39 CP. That's pretty good, but not amazing. Of course, if you get less than 2 Goods, you've spent 36 CP for nothing, or 54 CP for 10 Durability. But, if you get 4 Goods and Satisfy all of them, CP: 36(Whistle)-30(Satisfaction)+18(Nymeia's Wheel)= 20 Durability for 24 CP. If you somehow manage to magically get 6 Goods and Satisfy on all of them, CP: 36(Whistle)-45(Satisfaction)+18(Nymeia's Wheel) = 30 Durability for 9 CP, which is pretty amazing, but that's all that Whistle does, and it's a huuuuge gamble.

    Trained Hand is terrible. 150% Quality and 150% Progress at 80% for 32 CP? That's an Advanced Touch and a Standard Synthesis for the price of a Standard Touch, which sounds nice, but when would you ever use a Standard Touch in an endgame synth? The equal stacks requirement on it is also really prohibitive, and you can't control when it comes up. Progress gains for endgame synths without Ingenuity II up are minimal at best, and since Name-brand skills do more when there's less progress, the majority of whatever small amount of Progress gains it gives would be lost when you get around to using your Name-brands. It's just bad.

    Heart of the Something is the worst skill of them all. 45 CP (and 25 Blue Scrips) for an increased chance of Goods for 7 steps. I have no idea what the increase is, but plenty of people have reported 0-1 Goods during those 7 steps. That's an expensive gamble. I guess if you thought crafting didn't have enough RNG, this is the skill for you?
    (1)

Page 6 of 6 FirstFirst ... 4 5 6