Right but... exactly how skill based is HQing an item? Don't get me wrong a more skilled crafter has and knows a number of tricks. But NQ items are not the result of a failure of skill. They're a failure of extremely bad RNG.
With that said, my proposal would work best with a LQ, NQ, HQ... where LQ is what current NQ is (basically worthless and 20 ilevels lower). And the bar for that would be something like reach 50-60% quality at least.
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But you are right and Alistaire said it best "This is dangerously close to being a request to just get rid of HQ's." Don't get me wrong I enjoy skill based progression and a world where HQ has meaning and NQ is annoying but acceptable. But if you recall during 2.x crafting with four star Artisan and foragers gear (not including Mainhand/Offhand/Chest) NQ could be maxed out with materia. But making NQ was none the less frustrating, but the good still had value. It was maybe 20-30% of the HQ value (which on some servers was under material prices later in the 2.x cycle). But IMO this was not a bad place for crafting to be at. And I think most people would concur crafting was healthier during the 4 star patch cycles.
Right now the difference between NQ and HQ is just unacceptable if you ask me.


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