No one said anything about not needing HQ. If you made that assumption, then I think you might be mistaken. The issue is that if I can craft an HQ i150 item and have it be as good as an i170 item, then why bother crafting an i170 item when you can make the i150 HQ for 1/10000th of the cost? Of course the HQ'd i170 would completely dwarf the HQ i150 in stats, and currently (as the OP stated) NQ means that the item is at less than full potential; i.e. it's not the item level that it says it is if it's normal quality. ... But if you're taking 7 careful synthesis IIs to complete progress then that's where your HQ gear will be "needed", or you would meld your lower level gear to compensate. Are you perhaps still using a chest piece that's under level 52? (because it sounds like you're using level 45-49 gear if it takes 7 careful synthesis IIs... that might be something to fix first)
If you take a look at the second craft I did, then item level isn't even a factor in that. Your stats might not be the issue, but your rotation could probably use work. RNG did help me a lot, but that was because I underestimated the craft and thought I could HQ with 10 stacks of inner quiet. apparently I needed 11, and the innovation that I was hesitant to press. Yes, I did HQ something with under leveled gear, but that's because the game was designed for you to be able to progress step-by-step. If I were to try to HQ the level 60 craft with the level 52 gear, the game would have told me no, and to upgrade to at least 55 HQ or 57 NQ(which is basically the same item level as 54-55, because it's lowered potential from NQ)
And if you're going to attempt the next expansion without heavensward gear, then I don't imagine it would be anywhere near plausible. Have fun NQing the 99 pieces of gear before you randomly get your HQ -- We crafters are gearing specifically to prevent requiring the massive amount of materials it would take to do that.


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