Quote Originally Posted by Linadae View Post
There's your answer to be honest...sigh. Brd's "rotation" generally involves weaving two ogcds in between heavy shot and the two dots. Now with a cast timer we can't do that. Or if we do, we clip into the next cast, loosing dps in the process. Or even worse, we lose procs thanks to being mid-cast. Latency only makes it worse.
I can see how it might be more of a problem. We MCH do have a lot of OGC skills we have to weave in between our attacks, (between 2-5 depending on number of enemies, their current health, and whether they're immune to knockback or not), but if I remember right from a thread where someone was complaining about WM, the BRD OCGs have a longer animation before they are considered "used", which I can see causing some slowdown if you don't want to interrupt them, though I can never see a situation where using an OGC would interrupt a cast if you are paying attention. Still, even with that in mind, I do think that complaints in general about relatively low levels of latency such as 300ms are a bit blown out of proportion in regards to how much damage it does to a player's ability to play, (with possible exceptions to NIN, as I haven't gotten to that point on that class to test it out). As I said, I am genuinely beginning to wonder if it's not actually a PC related issue, rather than pure latency, if it is truly as bad as people claim.......