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  1. #1
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60

    Blood Magic(pls add)

    So as the next healer I would love to see a blood mage. Some one that uses their health to cast spells And us dark spells. Never played ff14 1.0 but didn't the thm had spells that took health to retore others health.
    (0)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The way it works in FF MMOs is 99% of the time jobs are based on previous classes in Final Fantasy games. The closest thing to a job that sacrifices its HP for anything is Dark Knight which historically was a damage dealing job that sacrificed defense and HP for increased damage. Blood Mage is very Dungeons and Dragons/Everquest/Skyrimish.
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  3. #3
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jonnycbad View Post
    The way it works in FF MMOs is 99% of the time jobs are based on previous classes in Final Fantasy games. The closest thing to a job that sacrifices its HP for anything is Dark Knight which historically was a damage dealing job that sacrificed defense and HP for increased damage. Blood Mage is very Dungeons and Dragons/Everquest/Skyrimish.
    Or we can have a new class that is unique to FFXIV in the same way we had Ravna.
    (0)

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,245
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ironically what you're describing is very much like the traditional WHM ability 'Sacrifice' (or Martyr as it was called in FFXI) from past FF games, where the caster sacrifices some of their own HP to heal another party member by double or triple the amount. As far as I understand it, THM's original form at the start of FFXIV version 1.0 did indeed have a spell similar to that, but it was removed when the classes and battle system were redesigned in preparation for the addition of Jobs.

    Also the CNJ class quests deal with a npc who actually uses this very ability, which slowly is killing her, but the attitude given in those quests was it was actually something taboo that should not be encouraged or taught, so I think this kind of ability probably won't be seen as an actual class in the game I'm afraid.
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    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by liljramos88 View Post
    So as the next healer I would love to see a blood mage. Some one that uses their health to cast spells And us dark spells. Never played ff14 1.0 but didn't the thm had spells that took health to retore others health.

    Yes yes 1.0 did have this this was Tharumargurys original design. Also on a side note conjuror could use fire ice lightning water wind and earth damage magic.
    (0)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Would rather have Twin magic. Pair with your soul mate / kin to cast devastating magic!

    Or that random bloke in the duty finder.

    "We are drift compatible."
    (0)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Completely dislike this idea. They'd be a pain to manage thru aoe damage in raids.

    Also SE's already shown they didn't even like sustain costing HP, so let's just go ahead and (thankfully) call this "not likely to happen."
    (0)