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  1. #35
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Yeah, lets make the game more complex for no reason to make it complex adding worthless stats and bloating and using even more information when we are already strapped to it and make more classes useless in content.

    No, to be honest this system we have is much better and simpler. It is straight to the point and honestly is a pretty good system. A elemental system just would not work for Final Fantasy 14. It does not have the data to support it and the data could be used for a lot of other cool systems to improve the game rather then pigeon-holing certain classes.

    To be honest, I would remove the "Magic" and "Physical" defense tanking styles because as you can see already IT JUST DOESN'T work. People will flock to the best classes.

    It worked in Everquest 2, because whilst monsters had an advantage and disadvantage in some cases and monsters took more damage to some attacks, the attacks that did special damage also did a lot of other things as well and all classes had their special things they could do. This game, DPS classes ARE JUST DPS. Nothing else.

    Necromancers for example could melt away disease resistance so their disease damage did a lot more. So even if the monster had high disease resistance he could melt it away. He also could rez in combat-had lifetaps and could heal the tank in a pinch. Just a ton of utility to the class. They could also "Lifeburn" which constantly killed them for tons of damage. So much fun to a class, and very complex as well.

    It worked in Everquest 2 because DPS classes were more then just DPS.

    Changes:
    Dungeons would have to be 6 people instead of 4. Raids should be 24 from 8.
    Support should become a role.
    Classes need rebalanced.
    GCD needs removed or changed to 1.5 from 2.5.
    More skills added to the game. Traits added to the game.
    There has to be ways of making monsters take more damage from certain spells.
    Thousands of items/Materia would need to be added.
    (0)
    Last edited by Nektulos-Tuor; 09-25-2015 at 03:22 AM.