Would a element system be more task or data intensive? Yes.Originally Posted by Hix
Would a element system be a well received system for all players? No, as this thread shows.
Would it add depth or would gameplay be the same as now as you say?
Well depth in this case is requiring thought, preparation, and thoughtful use.
A fireman wears fire resistance gear when entering burning buildings and water/chemicals that are designed to put fires out or control them.
If he wore a gasoline soaked suit or used gasoline to put out fires, he is less likely to survive.
He has to decide where is the best place to keep the fire under control.
Is he a genious? Who knows, but he did get some schooling on how to maximize his potential in situations.
I am sure if he could wear a scuba diving set and put out fires with peanut butter in all circumstances, he would do it because it is easier.
But nature doesn't work like that, it is not designed to work like clockwork and obey man.
Now you make a point here. It could have worked out beautifully, but they homgenized characteristics of enemies too much and made certain skillchains/magic burst more better in most situations, it was poorly tuned on the global scale.Originally Posted by Nutz
Most modern mmos are trying to make you focus more on what's happening on the screen versus watching ui/menus to respond to what you see on the fly.
That is where the action mmo is headed, and what they are getting famous for.Maybe XI endgame mage was heavily tuned towards stunning, sleeping, or 1-4 spells but that was design oversight in global properties, not a flaw in the mechanics. Skillchains and bursting required more party synergy and thoughtful cast had the game been tuned right.
http://ffxiclopedia.wikia.com/wiki/Element
http://ffxiclopedia.wikia.com/wiki/Weather
http://ffxiclopedia.wikia.com/wiki/Category:Skillchains
http://ffxiclopedia.wikia.com/wiki/Magic_Burst
http://ffxiclopedia.wikia.com/wiki/Role_of_the_Elements
Square already has an idea how to do elemental stuff. They tied the elements together in crafting, battle, enemies, and the environment.
Was it perfect? By all means no. But the groundwork is layed if they wanted to bring it here and make it better in this game, to fix it's flaws.
Can it add tedium or extra studying? Yeah.
Does it add depth, complexity, or meta? You bet your bottom.
Probably won't happen though because most people playing this game seem to want things straightforward and strictly respectful of their time rather than delving into systems that complicate things.