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  1. #13
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sandpark View Post
    No need for different gear sets. Just have a toggle where elemental resistances is located. Have a toggle for resistance, weapon enhancements,could even have a toggle for alternate skill hotbars there like set1= hotbar1-8, set2=different hotbar1-8,etc.




    The gear would just handle caps on all those parameters with higher gear yielding higher caps.
    Examples:
    Adamant armor set= 1000 total resistance cap
    Adamant Lance= 1000 total enhancement cap

    Put all 1000 in fire and you can't increase different elements further.

    The question is, what kind of system would govern this?
    Swappable materia sets? Merit system?Crafts? Special spiritbond? The game has no horizontal progression, so multiple gear sets is out of the question.
    So now your adding 6xA (A being gear sets.) of data to the game.

    For.. almost no reason.
    (3)
    Last edited by Nektulos-Tuor; 09-24-2015 at 12:05 PM.