So now your adding 6xA (A being gear sets.) of data to the game.No need for different gear sets. Just have a toggle where elemental resistances is located. Have a toggle for resistance, weapon enhancements,could even have a toggle for alternate skill hotbars there like set1= hotbar1-8, set2=different hotbar1-8,etc.
The gear would just handle caps on all those parameters with higher gear yielding higher caps.
Examples:
Adamant armor set= 1000 total resistance cap
Adamant Lance= 1000 total enhancement cap
Put all 1000 in fire and you can't increase different elements further.
The question is, what kind of system would govern this?
Swappable materia sets? Merit system?Crafts? Special spiritbond? The game has no horizontal progression, so multiple gear sets is out of the question.
For.. almost no reason.![]()
Last edited by Nektulos-Tuor; 09-24-2015 at 12:05 PM.
No reason? Adding depth to the game is surely something that is considered "no reason". It's laughable when people talk about data limitation when we actually have elemental resistances already but totally useless.
You can add depth to the game in other ways. Like adding effects and procs and cool stats to gear.
So much depth and Wow.So before I go into Frozen Content, I wear my ice resistance gear and switch to my fire damage gear. Then my gameplay is EXACTLY THE SAME AS NOW except I am carrying around super specialized gear/hotbars that only work for some content. Oh no, the next boss is a fire boss! Now I have to equip my fire resistance gear and my ice hotbar! Then play the game EXACTLY THE SAME AS NOW except I have blue glow effects instead of red.
That's some depth we've added here.![]()
This wouldn't really add any depth though. Like Nektulos says, it's unnecessary complexity and clutter for very little gain. Having to carry about very specific sets of equipment and weapons for very specific encounters isn't fun, it's mindless and kind of annoying.
With this character's death, the thread of prophecy remains intact.
Huh? I added no gear set just a toggle to toggle off or on elemental stuff, 1/2 of which is already data in the game.
My quote"The gear would just handle caps on all those parameters with higher gear yielding higher caps." Aka still vertical with a toggle for horizontal mumbo jumbo.
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