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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    No need for different gear sets. Just have a toggle where elemental resistances is located. Have a toggle for resistance, weapon enhancements,could even have a toggle for alternate skill hotbars there like set1= hotbar1-8, set2=different hotbar1-8,etc.




    The gear would just handle caps on all those parameters with higher gear yielding higher caps.
    Examples:
    Adamant armor set= 1000 total resistance cap
    Adamant Lance= 1000 total enhancement cap

    Put all 1000 in fire and you can't increase different elements further.

    The question is, what kind of system would govern this?
    Swappable materia sets? Merit system?Crafts? Special spiritbond? The game has no horizontal progression, so multiple gear sets is out of the question.
    (1)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sandpark View Post
    No need for different gear sets. Just have a toggle where elemental resistances is located. Have a toggle for resistance, weapon enhancements,could even have a toggle for alternate skill hotbars there like set1= hotbar1-8, set2=different hotbar1-8,etc.




    The gear would just handle caps on all those parameters with higher gear yielding higher caps.
    Examples:
    Adamant armor set= 1000 total resistance cap
    Adamant Lance= 1000 total enhancement cap

    Put all 1000 in fire and you can't increase different elements further.

    The question is, what kind of system would govern this?
    Swappable materia sets? Merit system?Crafts? Special spiritbond? The game has no horizontal progression, so multiple gear sets is out of the question.
    So now your adding 6xA (A being gear sets.) of data to the game.

    For.. almost no reason.
    (3)
    Last edited by Nektulos-Tuor; 09-24-2015 at 12:05 PM.

  3. #3
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    So now your adding 6xA (A being gear sets.) of data to the game.

    For.. almost no reason.
    No reason? Adding depth to the game is surely something that is considered "no reason". It's laughable when people talk about data limitation when we actually have elemental resistances already but totally useless.
    (3)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yaichiro View Post
    No reason? Adding depth to the game is surely something that is considered "no reason". It's laughable when people talk about data limitation when we actually have elemental resistances already but totally useless.
    You can add depth to the game in other ways. Like adding effects and procs and cool stats to gear.

    Quote Originally Posted by Hix View Post
    So before I go into Frozen Content, I wear my ice resistance gear and switch to my fire damage gear. Then my gameplay is EXACTLY THE SAME AS NOW except I am carrying around super specialized gear/hotbars that only work for some content. Oh no, the next boss is a fire boss! Now I have to equip my fire resistance gear and my ice hotbar! Then play the game EXACTLY THE SAME AS NOW except I have blue glow effects instead of red.

    That's some depth we've added here.
    So much depth and Wow.
    (3)

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Yaichiro View Post
    No reason? Adding depth to the game is surely something that is considered "no reason". It's laughable when people talk about data limitation when we actually have elemental resistances already but totally useless.
    This wouldn't really add any depth though. Like Nektulos says, it's unnecessary complexity and clutter for very little gain. Having to carry about very specific sets of equipment and weapons for very specific encounters isn't fun, it's mindless and kind of annoying.
    (5)
    With this character's death, the thread of prophecy remains intact.

  6. #6
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    So now your adding 6xA (A being gear sets.) of data to the game.

    For.. almost no reason.
    Huh? I added no gear set just a toggle to toggle off or on elemental stuff, 1/2 of which is already data in the game.
    My quote"The gear would just handle caps on all those parameters with higher gear yielding higher caps." Aka still vertical with a toggle for horizontal mumbo jumbo.
    (0)