Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I really think it is because they are nervous about BLM being excluded on content strong against fire more than anything. While less severe, it would also neuter WHM damage on some enemies as well.

    I agree, I'd love the return of elemental weaknesses in a more direct fashion, but I don't think it will happen without changes to core mechanics.

    Edit:
    Quote Originally Posted by Averax View Post
    I don't quite understand why this is a thing people care about. It doesn't seem to add anything fun or exciting or necessary. In fact, it seems rather annoying. Is it just because they did it in other final fantasy games, and people are just feeling nostalgic?

    In a regular RPG environment this kind of stuff works out, but i'm pretty sure it wouldn't pan out in an MMO.

    Someone explain, please.
    It works in XI beautifully. Please at least do some research before saying things like this. When paired with weather effects (eg, snow influencing ice damage) it added interesting variables as well.
    (1)
    Last edited by CyrilLucifer; 09-24-2015 at 11:13 AM.

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by CyrilLucifer View Post
    I really think it is because they are nervous about BLM being excluded on content strong against fire more than anything. While less severe, it would also neuter WHM damage on some enemies as well.

    I agree, I'd love the return of elemental weaknesses in a more direct fashion, but I don't think it will happen without changes to core mechanics.
    I would make attacks just do a small bonus. Not anything huge, 1-5% max. Nothing else.

    It honestly though adds nothing to the game but more grinding. I hate elemental and having to use certain weapons and armor against certain enemies. Its mindless honestly.

    All it does is bloat the game's gear and requirements. Why have elemental stats when you can just have "armor".


    Honestly. I would love the system in a game, but NOT this kind of game... For the system to work you need "MULTICLASSING". Being able to be multiple jobs at one time with no penalties.
    (1)
    Last edited by Nektulos-Tuor; 09-24-2015 at 11:18 AM.

  3. #3
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    I really think it is because they are nervous about BLM being excluded on content strong against fire more than anything. While less severe, it would also neuter WHM damage on some enemies as well.

    I agree, I'd love the return of elemental weaknesses in a more direct fashion, but I don't think it will happen without changes to core mechanics.

    Edit:


    It works in XI beautifully. Please at least do some research before saying things like this. When paired with weather effects (eg, snow influencing ice damage) it added interesting variables as well.
    It worked in FFXI because FFXI is completely different gameplay-wise. It does not function like a traditional MMO in that sense. (I never made it to endgame in FFXI, but it seems like you get like 30 dozen different abilities to react to a multitude of situations.)

    WoW used to do it too and it was terrible. Sure, as a frost mage in the molten core you'd wreck, but any other spec would usually get turned down.
    (2)