




I really think it is because they are nervous about BLM being excluded on content strong against fire more than anything. While less severe, it would also neuter WHM damage on some enemies as well.
I agree, I'd love the return of elemental weaknesses in a more direct fashion, but I don't think it will happen without changes to core mechanics.
Edit:
It works in XI beautifully. Please at least do some research before saying things like this. When paired with weather effects (eg, snow influencing ice damage) it added interesting variables as well.I don't quite understand why this is a thing people care about. It doesn't seem to add anything fun or exciting or necessary. In fact, it seems rather annoying. Is it just because they did it in other final fantasy games, and people are just feeling nostalgic?
In a regular RPG environment this kind of stuff works out, but i'm pretty sure it wouldn't pan out in an MMO.
Someone explain, please.
Last edited by CyrilLucifer; 09-24-2015 at 11:13 AM.


I would make attacks just do a small bonus. Not anything huge, 1-5% max. Nothing else.I really think it is because they are nervous about BLM being excluded on content strong against fire more than anything. While less severe, it would also neuter WHM damage on some enemies as well.
I agree, I'd love the return of elemental weaknesses in a more direct fashion, but I don't think it will happen without changes to core mechanics.
It honestly though adds nothing to the game but more grinding. I hate elemental and having to use certain weapons and armor against certain enemies. Its mindless honestly.
All it does is bloat the game's gear and requirements. Why have elemental stats when you can just have "armor".
Honestly. I would love the system in a game, but NOT this kind of game... For the system to work you need "MULTICLASSING". Being able to be multiple jobs at one time with no penalties.
Last edited by Nektulos-Tuor; 09-24-2015 at 11:18 AM.
It worked in FFXI because FFXI is completely different gameplay-wise. It does not function like a traditional MMO in that sense. (I never made it to endgame in FFXI, but it seems like you get like 30 dozen different abilities to react to a multitude of situations.)I really think it is because they are nervous about BLM being excluded on content strong against fire more than anything. While less severe, it would also neuter WHM damage on some enemies as well.
I agree, I'd love the return of elemental weaknesses in a more direct fashion, but I don't think it will happen without changes to core mechanics.
Edit:
It works in XI beautifully. Please at least do some research before saying things like this. When paired with weather effects (eg, snow influencing ice damage) it added interesting variables as well.
WoW used to do it too and it was terrible. Sure, as a frost mage in the molten core you'd wreck, but any other spec would usually get turned down.
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