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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Yaichiro View Post
    No reason? Adding depth to the game is surely something that is considered "no reason". It's laughable when people talk about data limitation when we actually have elemental resistances already but totally useless.
    This wouldn't really add any depth though. Like Nektulos says, it's unnecessary complexity and clutter for very little gain. Having to carry about very specific sets of equipment and weapons for very specific encounters isn't fun, it's mindless and kind of annoying.
    (5)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    So now your adding 6xA (A being gear sets.) of data to the game.

    For.. almost no reason.
    Huh? I added no gear set just a toggle to toggle off or on elemental stuff, 1/2 of which is already data in the game.
    My quote"The gear would just handle caps on all those parameters with higher gear yielding higher caps." Aka still vertical with a toggle for horizontal mumbo jumbo.
    (0)

  3. #3
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    So before I go into Frozen Content, I wear my ice resistance gear and switch to my fire damage gear. Then my gameplay is EXACTLY THE SAME AS NOW except I am carrying around super specialized gear/hotbars that only work for some content. Oh no, the next boss is a fire boss! Now I have to equip my fire resistance gear and my ice hotbar! Then play the game EXACTLY THE SAME AS NOW except I have blue glow effects instead of red.

    That's some depth we've added here.
    (4)

  4. #4
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hix View Post
    That's some depth we've added here.
    Horizontal gearing, Resistance pots and tactical mechanics for bosses. I think that's enough to add some depth to the game especially horizontal gearing.
    (4)

  5. #5
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Yaichiro View Post
    Horizontal gearing, Resistance pots and tactical mechanics for bosses. I think that's enough to add some depth to the game especially horizontal gearing.
    That's not depth. The game would play exactly the same except now I need to collect 5 gear sets.
    (7)

  6. #6
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Mainstream players are too stupid to learn how to play this game with elemental aspects according to this game's designers.
    (3)

  7. #7
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by tymora View Post
    Mainstream players are too stupid to learn how to play this game with elemental aspects according to this game's designers.
    Pokemon isn't mainstream? That is basicly what Pokemon is.
    (0)

  8. #8
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Pokemon isn't mainstream? That is basicly what Pokemon is.
    Hey, don't blame me. This topic was covered in a very early interview with Yoshi-P and that was effectively what he said in the reply, as far as my interpretation is concerned.
    If they are at it, should bring back blunt/slash/piercing as well.
    (1)

  9. #9
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kazzoey View Post
    Some can be drastic like Shiva being all about Ice, and some like Alexander being more neutral overall.
    Alexander has affinity to Light or Holy, he isn't neutral. Sorry, carry on! I do agree with you though, but that would require more ppl to get more gear which would mean the game becomes less casual. Probably more fun though.
    (3)
    Last edited by Whocareswhatmynameis; 09-24-2015 at 12:57 PM.

  10. #10
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    It didn't work 'beautifully' in XI (though it could have). All that actually happened was for some reason almost all mobs were weak to thunder and/ or blizzard, which worked out well for BLMs because those were the 2 strongest elements anyway (I think in the past few years they normalized things though). Melee just used the water/ ice skillchains while leveling, and then the light or dark skillchains after 75. For skillchains it was a bit more interesting. For casting, and I have played BLM heavily in both games, it was no more interesting. Really XIV is more interesting for BLM endgame because you do a lot more than concentrate madly at the screen waiting for the boss to do something that you need to stun immediately. On the damage side, level 60 BLM is way more interesting than BLM was in XI. Sure you had a ton more spells, but you'd never use most of them and mostly just sat around casting the same spell forever or waiting to stun (or mass sleep things in dynamis).

    In any case, they're vastly different games and without some sort of toggle to just change fire spells into whatever other element for the exact same effect (and what would be the point in that?) BLM would be neutered by an elemental resist system. If it wasn't then the system would be too mild to matter (or everything is weak/neutral to fire or extremely weak to ice).
    (7)

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