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  1. #1
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    They should honestly just scrap the whole thing. That "Resistances" tab is the most useless tab in the game. Ditto for Elemental Materia.
    (7)

  2. #2
    Player
    Fluffya's Avatar
    Join Date
    Jan 2015
    Posts
    47
    Character
    Fluffya Appleton
    World
    Gilgamesh
    Main Class
    Archer Lv 67
    Right, i forgot about that.

    But the wait time would still be there. Ppl already quit a duty if it take 10 mins to redo it (Step of Faith)
    Im pretty sure they would do the same for an elemental heavy duty.
    (0)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Guess an idea when it comes to elementals is have it kind of like a junction to the weapon in which we can....sadly...farm or gather certain elemental spots to increase that power to a certain degree. Of course then I guess it would be mandatory for most groups then rather than a bonus to DPS. I can't really imagine how to really fix it, though I would like to see it implemented some how. I recall one FC member back on Goblin equipped all the Earth resistance he could (as a test) and said he saw almost no change in Titans attacks.
    (0)

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Guess crafters would see a massive need for gear if they were allowed to use the elemental skills on any items or say have the option to use an extra elemental item in any craft to give it a fixed % increase attack/defense of that element. The truly hardcore would have the same set several times over, one for each element.
    (0)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    The game already has a data issue. Honestly if they made elements a thing they would literally need to revamp every single class in the game. It would also make the game overly complicated for no reason.
    (2)

  6. #6
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Elemental resistances really only work well when each class that has elemental damage has several elements, that may not be equivalent in terms of damage but are not that far off, either. White Knight Chronicles, for example, most classes had access to elemental attacks through attaching it to their weapon. The offensive spellcaster had access to all four of that game's elements. Everquest also has elemental resistances, and those classes that have access to elemental spells have several to choose from - some more effective than others (necromancer Fire DoTs are generally their most powerful, their Disease DoTs are weaker per tick but much longer lasting, Magic DoTs can be very powerful but short, or medium length and less powerful per tick, etc.) but never to the point where a caster is left sitting out doing nothing for an event.



    Different game systems are designed to permit elemental resistances. FF14, thanks mainly to the BLM but also, to a lesser extent the WHM, is not among them. While the WKC method might be engineered into the game, I really don't see that being too popular, given the 25 item limit on the various tabs of the Armoury Chest. I was carrying around five weapons for my class in WKC, one for each element and one that was non-elemental. There simply just is not room for seven weapons per class in the Armoury Chest.
    (0)

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    No need for different gear sets. Just have a toggle where elemental resistances is located. Have a toggle for resistance, weapon enhancements,could even have a toggle for alternate skill hotbars there like set1= hotbar1-8, set2=different hotbar1-8,etc.




    The gear would just handle caps on all those parameters with higher gear yielding higher caps.
    Examples:
    Adamant armor set= 1000 total resistance cap
    Adamant Lance= 1000 total enhancement cap

    Put all 1000 in fire and you can't increase different elements further.

    The question is, what kind of system would govern this?
    Swappable materia sets? Merit system?Crafts? Special spiritbond? The game has no horizontal progression, so multiple gear sets is out of the question.
    (1)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sandpark View Post
    No need for different gear sets. Just have a toggle where elemental resistances is located. Have a toggle for resistance, weapon enhancements,could even have a toggle for alternate skill hotbars there like set1= hotbar1-8, set2=different hotbar1-8,etc.




    The gear would just handle caps on all those parameters with higher gear yielding higher caps.
    Examples:
    Adamant armor set= 1000 total resistance cap
    Adamant Lance= 1000 total enhancement cap

    Put all 1000 in fire and you can't increase different elements further.

    The question is, what kind of system would govern this?
    Swappable materia sets? Merit system?Crafts? Special spiritbond? The game has no horizontal progression, so multiple gear sets is out of the question.
    So now your adding 6xA (A being gear sets.) of data to the game.

    For.. almost no reason.
    (3)
    Last edited by Nektulos-Tuor; 09-24-2015 at 12:05 PM.

  9. #9
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    So now your adding 6xA (A being gear sets.) of data to the game.

    For.. almost no reason.
    No reason? Adding depth to the game is surely something that is considered "no reason". It's laughable when people talk about data limitation when we actually have elemental resistances already but totally useless.
    (3)

  10. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yaichiro View Post
    No reason? Adding depth to the game is surely something that is considered "no reason". It's laughable when people talk about data limitation when we actually have elemental resistances already but totally useless.
    You can add depth to the game in other ways. Like adding effects and procs and cool stats to gear.

    Quote Originally Posted by Hix View Post
    So before I go into Frozen Content, I wear my ice resistance gear and switch to my fire damage gear. Then my gameplay is EXACTLY THE SAME AS NOW except I am carrying around super specialized gear/hotbars that only work for some content. Oh no, the next boss is a fire boss! Now I have to equip my fire resistance gear and my ice hotbar! Then play the game EXACTLY THE SAME AS NOW except I have blue glow effects instead of red.

    That's some depth we've added here.
    So much depth and Wow.
    (3)

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