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  1. #31
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AlphaFox View Post
    However aside from that I'd also like to see a giant boss fight spanning over the entire arena or zone. Basically have it as a 24 man fight with each group having their own platform but have the boss be very tall with 3 different elevated levels using either elevators or jump pads to reach your needed zone as well as each floor having its own mechanics, or a huge boss in the center with 3 sides that turns at times again with its own mechanic that the teams have to deal with.
    When they first mentioned the 24 man content, and about different groups taking different paths, this is what popped into my head, taking on different parts of a huge boss at once. Was a little disappointed there wasn't anything like this in any of the ct dungeons.
    (2)

  2. #32
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kurogaea View Post
    Hmm....what about gear restrictions? would the flip book remove the gear inaccessible to other classes?
    Here like this is basically what I mean.

    Excalibur isn't in inventory on paladin cause you are paladin but soon as you change the Excalibur goes back into the inventory, this is the system we have now.
    With the flip book idea.

    Excalibur would stay on the flip book if you changed your job to black mage, you can still go to flip book and remove armor off the sheets but it doesn't go back to inventory auto when you change jobs.
    Giving us some much needed space.

    I know what you are asking if the armor is for same job and you want to swap because its not in inventory, well make a right click option to equip to the other job without removing the armor from the sheet.

    Something similar like the macro hotBar, this would be so much better than what we have now if would free up inventory space for armors and weapons and rings.
    (2)
    Last edited by Zeonx; 09-24-2015 at 10:52 AM.

  3. #33
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Time attack. Dungeons both synced and unsynced. Different cats fries for solo team etc.

    Also raid marathon.
    Basically like the above but the entire binding coil front to back. Drops could be dyeable allagan gear. Leaderboards for times like above.

    Both of these could be implemented with very little resources at all and could be good fun.
    (1)

  4. #34
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Marcu18 View Post
    2)Purchase abilities between 50-60 to built diversity and originality in jobs so not everyone has the same ones. Or have us be able to upgrade our current abilities. Example: Sacred soil 10% damage reduction to 25% or 15 seconds duration to 30 seconds.
    Only issue I see with this is people are still going to grind down to the bone "Which is the better deal" and practically force people to pick what they deem to be worthy, if you don't have it you will not be joining the group. Personally, I am all for it and would love it but I can just see it already that people are going to want people to pick only the best and nothing less.
    (0)

  5. #35
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zeonx View Post
    Here like this is basically what I mean.

    Excalibur isn't in inventory on paladin cause you are paladin but soon as you change the Excalibur goes back into the inventory, this is the system we have now.
    With the flip book idea.

    Excalibur would stay on the flip book if you changed your job to black mage, you can still go to flip book and remove armor off the sheets but it doesn't go back to inventory auto when you change jobs.
    Giving us some much needed space.

    I know what you are asking if the armor is for same job and you want to swap because its not in inventory, well make a right click option to equip to the other job without removing the armor from the sheet.

    Something similar like the macro hotBar, this would be so much better than what we have now if would free up inventory space for armors and weapons and rings.
    Ah ok, I get it now. That'd be pretty useful
    (0)

  6. #36
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AlphaFox View Post
    Only issue I see with this is people are still going to grind down to the bone "Which is the better deal" and practically force people to pick what they deem to be worthy, if you don't have it you will not be joining the group. Personally, I am all for it and would love it but I can just see it already that people are going to want people to pick only the best and nothing less.
    Yeah I feel ya there. I played Wizardry and seen how diverse the skills are in that game, difference is the game plays differently in a way that you can move while casting and the game plays like Dark Souls so it gives you more free reign to experiment with builds. Like a Magic Swordsman with Fireball Sword Swings or increased Trap damage and stuff. Guess it comes down to who you play with I guess.
    (0)

  7. #37
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by NolLacnala View Post
    Content that survives outside of its patch cycle, preferably not of the "grind so much you want to take a powerdrill to your forehead" variety
    ^This^
    /10 char
    (4)

  8. #38
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Airship Battles

    Make the Airship in your FC ride it with your FC, ram into another FC's ship, board it and fight to the death!
    (1)

  9. #39
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Attacks on random major outposts [Quarrymill/Little Alamigho/Bronze Lake/Dragonhead/Mordhona/some of the HW places etc] by organized elite armies of the local beast tribes. Several times a day. Or the Garleans maybe?
    Let me expand on this.. there will be simultaneous attacks on different camps in a zone. Players will have to decide which to defend first and then probably have to retake some. If the zone gets taken over by the attacking forces, then no quest/leve/hest npcs will interact with players until every camp is liberated.
    (1)
    Last edited by T2teddy; 09-24-2015 at 11:39 PM.

  10. #40
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Boss fights that the ground would shake and crack (Earthquake), split then going high and low (floating magnetic rocks) so that you would have to judge when to jump off to skip an AOE or skill..

    No need for high DPS check for sure >.<
    (1)

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