When they first mentioned the 24 man content, and about different groups taking different paths, this is what popped into my head, taking on different parts of a huge boss at once. Was a little disappointed there wasn't anything like this in any of the ct dungeons.However aside from that I'd also like to see a giant boss fight spanning over the entire arena or zone. Basically have it as a 24 man fight with each group having their own platform but have the boss be very tall with 3 different elevated levels using either elevators or jump pads to reach your needed zone as well as each floor having its own mechanics, or a huge boss in the center with 3 sides that turns at times again with its own mechanic that the teams have to deal with.
Here like this is basically what I mean.
Excalibur isn't in inventory on paladin cause you are paladin but soon as you change the Excalibur goes back into the inventory, this is the system we have now.
With the flip book idea.
Excalibur would stay on the flip book if you changed your job to black mage, you can still go to flip book and remove armor off the sheets but it doesn't go back to inventory auto when you change jobs.
Giving us some much needed space.
I know what you are asking if the armor is for same job and you want to swap because its not in inventory, well make a right click option to equip to the other job without removing the armor from the sheet.
Something similar like the macro hotBar, this would be so much better than what we have now if would free up inventory space for armors and weapons and rings.
Last edited by Zeonx; 09-24-2015 at 10:52 AM.
Time attack. Dungeons both synced and unsynced. Different cats fries for solo team etc.
Also raid marathon.
Basically like the above but the entire binding coil front to back. Drops could be dyeable allagan gear. Leaderboards for times like above.
Both of these could be implemented with very little resources at all and could be good fun.
Only issue I see with this is people are still going to grind down to the bone "Which is the better deal" and practically force people to pick what they deem to be worthy, if you don't have it you will not be joining the group. Personally, I am all for it and would love it but I can just see it already that people are going to want people to pick only the best and nothing less.
Ah ok, I get it now. That'd be pretty usefulHere like this is basically what I mean.
Excalibur isn't in inventory on paladin cause you are paladin but soon as you change the Excalibur goes back into the inventory, this is the system we have now.
With the flip book idea.
Excalibur would stay on the flip book if you changed your job to black mage, you can still go to flip book and remove armor off the sheets but it doesn't go back to inventory auto when you change jobs.
Giving us some much needed space.
I know what you are asking if the armor is for same job and you want to swap because its not in inventory, well make a right click option to equip to the other job without removing the armor from the sheet.
Something similar like the macro hotBar, this would be so much better than what we have now if would free up inventory space for armors and weapons and rings.![]()
Yeah I feel ya there. I played Wizardry and seen how diverse the skills are in that game, difference is the game plays differently in a way that you can move while casting and the game plays like Dark Souls so it gives you more free reign to experiment with builds. Like a Magic Swordsman with Fireball Sword Swings or increased Trap damage and stuff. Guess it comes down to who you play with I guess.Only issue I see with this is people are still going to grind down to the bone "Which is the better deal" and practically force people to pick what they deem to be worthy, if you don't have it you will not be joining the group. Personally, I am all for it and would love it but I can just see it already that people are going to want people to pick only the best and nothing less.
Airship Battles
Make the Airship in your FC ride it with your FC, ram into another FC's ship, board it and fight to the death!
Attacks on random major outposts [Quarrymill/Little Alamigho/Bronze Lake/Dragonhead/Mordhona/some of the HW places etc] by organized elite armies of the local beast tribes. Several times a day. Or the Garleans maybe?
Let me expand on this.. there will be simultaneous attacks on different camps in a zone. Players will have to decide which to defend first and then probably have to retake some. If the zone gets taken over by the attacking forces, then no quest/leve/hest npcs will interact with players until every camp is liberated.
Last edited by T2teddy; 09-24-2015 at 11:39 PM.
Boss fights that the ground would shake and crack (Earthquake), split then going high and low (floating magnetic rocks) so that you would have to judge when to jump off to skip an AOE or skill..
No need for high DPS check for sure >.<
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