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  1. #21
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by NolLacnala View Post
    Content that survives outside of its patch cycle, preferably not of the "grind so much you want to take a powerdrill to your forehead" variety
    Sky exploration might address that point. wait & see.

    As for me, I just want the dancer job. But considering we don't have a real support role in FFxiv, I guess that it would be made either a TP healer (like FFxi) or a dps with support abilities (and synergy with monks, yay!)
    (1)

  2. #22
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Dynamis. That is all. ( ~.o)b
    (1)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  3. #23
    Player
    Melixy's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    45
    Character
    Amalia Solaris
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    1. The primals as server-wide bosses. Sure, we hear that they're going to wreck people of Eorzea, but we never really see it? We always fight them in their own turf... It'd be interesting to see them come into our turf. Having Bismarck flying around in Sea of Clouds would be super cool to see. Obviously you'd have to adjust mechanics and stuff. Up the HP by a lot, up the damage output from the boss by a lot. It'd require lots of tinkering but I think it'd be cool. My friend and I discussed this, and he even suggested if the primal "wins" the fight after a certain time, then the area is taken over by their forces (beast tribe members?), but that might be hard to program, especially on the number of servers we have.

    2. I also think the tower mode idea is great and have thought that for awhile now.

    3. A TP-based healer (Dancer? Songstress?) and a DoM tank (Mystic Knight?).

    4. An expansion/reorganization of the Character Creation screen. We have a facial feature section, but the freckles option is in face paint?? Ear clasps for only certain tribes? (without a lore reason?) It just seems kind of silly imo. It's pretty clear to me that SE has improved the character creation in terms of variety just by looking at the Au Ra. Au Ra are everywhere, but very rarely do I ever see two that look similar. Miqo'te however... >.>

    5. Maybe have quests via the Adventurer's Guild in each city-state? I feel like we show up, join up, then kind of... just don't do anything with them?
    (0)

  4. #24
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    My idea would be for Character info sheet in game, I would make it where it was like a Flip book and each one is a different job. Example would be something like this.



    Arrow's on picture if you hit, would be a different job each time but have them save the armor on each slide to save on space instead of putting armor back into inventory.

    So each character you change to on the flip book you can swap in and out armor from inventory.

    So one would be paladin has paladin armor saved, hit arrow changes the character sheet to Next Job you have saved say black mage with its gear on the sheet if you want to change job the sheet flips to black mage but armor stays on paladin.
    (0)

  5. #25
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kurogaea View Post
    I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.
    #FeartheDahak All the Assault instances were fun, Nyzul was probably the best though. It would be nice to have this and something like Dynamis, but with longer time restrictions. I think nyzul was like 30 mins?(edit if I am mistaken) or remove time and make it gauntlet style: you go till you wipe.
    (2)

  6. #26
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    We do a lot of interesting tactics in guildhests that I wish would make an appearance on a larger scale for longer quests with nice rewards.
    (1)

  7. #27
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zeonx View Post
    My idea would be for Character info sheet in game, I would make it where it was like a Flip book and each one is a different job. Example would be something like this.



    Arrow's on picture if you hit, would be a different job each time but have them save the armor on each slide to save on space instead of putting armor back into inventory.

    So each character you change to on the flip book you can swap in and out armor from inventory.

    So one would be paladin has paladin armor saved, hit arrow changes the character sheet to Next Job you have saved say black mage with its gear on the sheet if you want to change job the sheet flips to black mage but armor stays on paladin.
    Hmm....what about gear restrictions? would the flip book remove the gear inaccessible to other classes?
    (0)

  8. #28
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Stormfur View Post
    We do a lot of interesting tactics in guildhests that I wish would make an appearance on a larger scale for longer quests with nice rewards.
    I'd actually love to see guildhests and leves make a comeback. Right now they're basically useless compared to fates and dungeon grinding. Even the large leve quests are pointless when running individual leves at high difficulty and bonus times because you get more experience that way. Or remember that one FFXIV trailer with the leves? They were taken to another world and faught monsters and stuff, that'd be pretty neat. Guildhests were cool for a moment but unless your doing it just to say you completed them all then they're worth just about nothing. Also I agree with the mechanics being added to other content, the fights were really something.
    (0)

  9. #29
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    144
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 90
    1)A solo or 4-player survival mode for RELEVANT rewards.
    2)Purchase abilities between 50-60 to built diversity and originality in jobs so not everyone has the same ones. Or have us be able to upgrade our current abilities. Example: Sacred soil 10% damage reduction to 25% or 15 seconds duration to 30 seconds.
    3)Summonable retainers in duties. limit maybe 2.
    4)Combine abilities with retainer or other players.
    5)Cool solo content.
    (2)

  10. #30
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    1) Quarterly server events where cities get attacked by hordes (pirates, beefed up primals, etc), and players have to play castle defense. Let it be instanced so the AFKers and low level players aren't affected.

    2)New skins for ACN, SCH, SMN and MCH pets

    3)More Ground mount-only activities so everything isn't overtaken by just flying there

    4) Higher level guildhests

    And... Please for the love of RNG give us instanced housing plots, so we aren't fighting for whatever spot's left because people abandoned their homes
    (4)

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