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  1. #11
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Iagainsti View Post
    If anything, I'd like to see lvl 60 duty trash be somewhat challenging or rewarding instead of "train a couple packs to burn down on the way to the boss fight". Either have them drops chest with dragonskin map quality items or mob-specific items, and more abilities and higher hp pools, attack power. Granted, I do enjoy getting my expert roulettes( the odd time I do them now lol) done in 15-20mins, but I recall having to /rest in FFXI between single mob trash pulls because the fights were actually engaging and difficult. It'd be nice to have a taste of that in FFXIV granted with a effort-comparable reward.
    I'd like that too. HW enemies might be stronger, but altogether every enemy in a dungeon feels the same, just some average non-threatening mobs to fight without any or little items that's worth it. I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.
    (0)

  2. #12
    Quote Originally Posted by Kurogaea View Post
    Can you explain the class quests idea a little more, just sounds like you said you want harder class quests. Like a class ranking system maybe other than the lvls with items and stuff?
    Quote Originally Posted by IrisBlanchimont View Post
    Class Dailies would be given by either a Guildmaster or Guild Receptionist st some point after the Level 30 quest. Since each Guild has an area of service to their community the variety of quests already exists: Mealvaan's Gate would do daily quests involving smugglers or processing inventory, while Arrzaneth Ossuary would involve work with quelling undeath or preparing funerary rites.

    Also, like Beast Tribe quests, the main rewards for building up a career of service to a guild would be primarily vanity items. Guild-related gear for glamours, minions, furniture and so on.

    The idea is born out of two related desires. First, to reconnect with these characters who were such a big part of our early days in the game like Sylphie or K'lyhia. Second, to reconnect these parts of Erozea with characters. I still pop in on Maelvaan's Gate from time to time and wish dearly that there was some hustle and bustle there, because that's a meaningful place in the game world for me.
    i hate daily restrictions but the general idea is good. the big draw for me is to revisit the Guild NPCs.
    (2)

  3. #13
    Player
    RozaB's Avatar
    Join Date
    Sep 2015
    Posts
    18
    Character
    Roza Blade
    World
    Sargatanas
    Main Class
    Arcanist Lv 25
    That new content that was supposed to "spice things up"
    (0)

  4. #14
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kurogaea View Post
    I'd like that too. HW enemies might be stronger, but altogether every enemy in a dungeon feels the same, just some average non-threatening mobs to fight without any or little items that's worth it. I took a look at FFXI's Nyzul Isle Investigations, its a random dungeon area with tough enemies that actually drop loot that's equal to that difficulty.
    Well, if you don't heal they are a threat, if you don't stun they are a threat, if you don't kill the right one first they are a threat, so you can't say they aren't a threat, it's just the content has been out long enough to know what to do and not to do. You can't really spice that up because once you get to a certain IL and understanding of a dungeon you can't really make it difficult unless you lower your own IL and just make AOE spam impossible to pull off.
    (0)

  5. #15
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Airget View Post
    Well, if you don't heal they are a threat, if you don't stun they are a threat, if you don't kill the right one first they are a threat, so you can't say they aren't a threat, it's just the content has been out long enough to know what to do and not to do. You can't really spice that up because once you get to a certain IL and understanding of a dungeon you can't really make it difficult unless you lower your own IL and just make AOE spam impossible to pull off.
    Really dude?
    (3)

  6. #16
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Jumping Puzzles in world, dungeons and raids, and even boss fights you have to jump arround in a more demanding way than just standing on platforms, with the inbuilt delay, it would be such a joy.
    (0)

  7. #17
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Content that survives outside of its patch cycle, preferably not of the "grind so much you want to take a powerdrill to your forehead" variety
    (1)

  8. #18
    Player
    CookieCakes's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Cookie Cake
    World
    Adamantoise
    Main Class
    Black Mage Lv 60
    Tower mode, with increasingly difficult waves of monsters with every beaten floor (total 50 floors, maybe). Mob compositions random. Loot more rewarding as you reach higher floors
    (1)

  9. #19
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by CookieCakes View Post
    Tower mode, with increasingly difficult waves of monsters with every beaten floor (total 50 floors, maybe). Mob compositions random. Loot more rewarding as you reach higher floors
    https://www.youtube.com/watch?v=XVwXQ4f-_vc
    (0)

  10. #20
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I really do think something akin to Nyzul Isle would work very well in this game.

    I also love the idea of class quest dailies, or more of a focus on class quests/development in general outside of the initial questline.

    And please, please, please for the love of God no jumping puzzle bosses. Those are bad enough in Gold Saucer.
    (1)

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