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  1. #1
    Player
    Kurogaea's Avatar
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    Nov 2014
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    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80

    Ideas for future content, lets share?

    1. I'd like to see a Boss Rush mode with no hp or mp gain at the end of a battle, but a bonus modifier for each win, as well as more chests/give everyone loot.
    2. Crystal Defense mode where 3 GC's (preferrably 2) pit up against eachother in a wide HW PvE like Area with 3 large castles and bases on all sides concealing the crystal in the main castle walls, requiring players to take down defenses and turrets. Each base, player or piece of equipment you destroy gives you points to have your party leaders gain access to new defenses or allied monsters for your foes to defeat, giving them points as well if they take em down.
    (1)

  2. #2
    this first one is someone else's idea from the quest forums

    1) Class Quests that are similar to the Beast Tribe Quests so we can revisit the Class NPCs more.
    2) Boss Roulette - 8 man trial for the Hydra arena that will spawn a random S Rank with adjusted HP values.
    (4)

  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    (Class Quests that are similar to the Beast Tribe Quests so we can revisit the Class NPCs more.)

    I like the boss roullet idea a bit, just that when you see the S ranks out of PvE areas it'd kinda feel like they lose there meaning, no what I mean? Like one pops for eating sandwiches, idk. Maybe if they had different colors or sizes maybe I wouldn't mind it, I'd still go for it though. Can you explain the class quests idea a little more, just sounds like you said you want harder class quests. Like a class ranking system maybe other than the lvls with items and stuff?
    (0)
    Last edited by Kurogaea; 09-24-2015 at 02:32 AM.

  4. #4
    Quote Originally Posted by Kurogaea View Post
    Can you explain the class quests idea a little more, just sounds like you said you want harder class quests. Like a class ranking system maybe other than the lvls with items and stuff?
    Quote Originally Posted by IrisBlanchimont View Post
    Class Dailies would be given by either a Guildmaster or Guild Receptionist st some point after the Level 30 quest. Since each Guild has an area of service to their community the variety of quests already exists: Mealvaan's Gate would do daily quests involving smugglers or processing inventory, while Arrzaneth Ossuary would involve work with quelling undeath or preparing funerary rites.

    Also, like Beast Tribe quests, the main rewards for building up a career of service to a guild would be primarily vanity items. Guild-related gear for glamours, minions, furniture and so on.

    The idea is born out of two related desires. First, to reconnect with these characters who were such a big part of our early days in the game like Sylphie or K'lyhia. Second, to reconnect these parts of Erozea with characters. I still pop in on Maelvaan's Gate from time to time and wish dearly that there was some hustle and bustle there, because that's a meaningful place in the game world for me.
    i hate daily restrictions but the general idea is good. the big draw for me is to revisit the Guild NPCs.
    (2)

  5. #5
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    2 can be immigrated to FC battles too

    3. Ship battles, we have an airship, let us use em to fight other FC's or even act as pirates with an amazing loot system. We have the stuff for it already right? Ships, Pirates in Limsa, thief class, machinist, the Leviathan battle and Bismarck. The scenes are set, we just need to put them to action :/

    4. Dancer Class, ehhh, debatable. Some don't like characters being overly sexualized, but its too late, its waaaaaay too late. Bunny outfits, bare clothing for both genders. Come on, be adult about this. Besides, here's what I think the concept could be like:

    and
    (0)

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I still say I would love Dancer class. However aside from that I'd also like to see a giant boss fight spanning over the entire arena or zone. Basically have it as a 24 man fight with each group having their own platform but have the boss be very tall with 3 different elevated levels using either elevators or jump pads to reach your needed zone as well as each floor having its own mechanics, or a huge boss in the center with 3 sides that turns at times again with its own mechanic that the teams have to deal with.
    (4)

  7. #7
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AlphaFox View Post
    I'd also like to see a giant boss fight spanning over the entire arena or zone. Basically have it as a 24 man fight with each group having their own platform but have the boss be very tall with 3 different elevated levels using either elevators or jump pads to reach your needed zone as well as each floor having its own mechanics, or a huge boss in the center with 3 sides that turns at times again with its own mechanic that the teams have to deal with.
    Neat idea for a boss fight, I'd like most boss fights to be that epic too. Most seem compact and tiny diverse versions of the same fights we've been doing since 2.5. Like whats this electric gizmo do, oh, we stand in it to avoid wiping?.... yeah, A Boss that requires you to actually get the lead out, reach far distances and beat the living crap out its pointer finger actually sounds pretty bad-A. Disgaea 3 Mao's dad ftw


    (0)
    Last edited by Kurogaea; 09-24-2015 at 03:23 AM.

  8. #8
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AlphaFox View Post
    However aside from that I'd also like to see a giant boss fight spanning over the entire arena or zone. Basically have it as a 24 man fight with each group having their own platform but have the boss be very tall with 3 different elevated levels using either elevators or jump pads to reach your needed zone as well as each floor having its own mechanics, or a huge boss in the center with 3 sides that turns at times again with its own mechanic that the teams have to deal with.
    When they first mentioned the 24 man content, and about different groups taking different paths, this is what popped into my head, taking on different parts of a huge boss at once. Was a little disappointed there wasn't anything like this in any of the ct dungeons.
    (2)

  9. #9
    Player
    CUTS3R's Avatar
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    Aug 2013
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    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by AlphaFox View Post
    I still say I would love Dancer class. However aside from that I'd also like to see a giant boss fight spanning over the entire arena or zone. Basically have it as a 24 man fight with each group having their own platform but have the boss be very tall with 3 different elevated levels using either elevators or jump pads to reach your needed zone as well as each floor having its own mechanics, or a huge boss in the center with 3 sides that turns at times again with its own mechanic that the teams have to deal with.
    Too bad they missed the opportunity of having a fight like this with Bahamut...

    First time i ran T5 and noticed the arena was actually his hand all my hope went for having a fight against a fully awakened Bahamut... Oh well...
    (1)

  10. #10
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    I second the air ship battle/race idea. I am really looking forward to airship content. I would love to see a guns of Icarus style squad bases air to air combat system.

    Also I'd like airship trailer parks. Sorta like wildstar house. They float in an instance where only a few neighbors are visible. but don't have persistent zones like current housing.

    Mega servers. The new zones are huge and dead. Beside the few fate popular zones. Would be nice to see more people.
    More dynamic environments. Melting snow, caravans, wild birds and air ships flying about. Npc that don't just sit locked in time. I guess just a world that is alive.
    (0)

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