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  1. #1
    Player
    the_mastah_'s Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Sonni Player
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60

    PS4 Players want usable parsers

    If you are on the ps4 like me, then it can be frustrating having to ask people all the time to check your dps. When I hit the dummy I want to know if my rotations are good or not or if my gear set up gives me the results I am looking for. I like to get the most out my dps and I just cant do this as freely as I should be able to. I have to depend on others. I feel handicapped because if your playing on pc you can just download apps to get a parser, I can 't do this on ps4 and I diff would be happy if they put a dps tracker built into the game or at least when training on dummies. The game needs parsers for the ps4 player. I am sure all ps4 players agree. I am sure developers can easily make this happen.
    (3)

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Also, a PS4 player, I do not need a parser to tell me if my rotation is good. There are many places in the game, where you are attacking one add, another DPS is on a different add, and I just watch the life bars drop. If mine is dropping faster or equal to other DPSer, assuming similar gear, then my DPS is fine. Research, on these forums, is more than sufficient to have a good rotation.

    Not, that I would not like some sort of parser information as part of the game but really is not needed.
    (3)

  3. #3
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    As long as they allow them on PC (I know they don't 'allow' them, but from reading the forums you'd think everyone and their dog was freely admitting to using one) then PS4 players are inherently disadvantaged by their absence. I don't mind not having one personally, but knowing that people are parsing me bothers me when I can't view the data myself. Having something similar which worked with dummies would be interesting for trying out new things, if nothing else.
    (3)

  4. #4
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    If they're going to add them it shouldn't be half arsed. Add it for every encounter (And system)

    Hitting 123 standing still is easy, managing mechanics and 123 is completely different.
    (1)

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Serilda View Post
    As long as they allow them on PC (I know they don't 'allow' them, but from reading the forums you'd think everyone and their dog was freely admitting to using one) then PS4 players are inherently disadvantaged by their absence. I don't mind not having one personally, but knowing that people are parsing me bothers me when I can't view the data myself. Having something similar which worked with dummies would be interesting for trying out new things, if nothing else.
    They technically violate the TOS, but SE's stopped punishing people for using a parser as long as you're not being an asshole with them.
    (0)

  6. #6
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Serilda View Post
    As long as they allow them on PC (I know they don't 'allow' them, but from reading the forums you'd think everyone and their dog was freely admitting to using one) then PS4 players are inherently disadvantaged by their absence. I don't mind not having one personally, but knowing that people are parsing me bothers me when I can't view the data myself. Having something similar which worked with dummies would be interesting for trying out new things, if nothing else.
    Actually I remember yoshi mentioning something about a training area that will show you your own dps on a target dummy in a future patch. I just don't know exactly when -- supposedly 3.1 or 3.2
    (2)

  7. #7
    Player
    freakingmayhem's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Professor Layton
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ChameleonMS View Post
    There are many places in the game, where you are attacking one add, another DPS is on a different add, and I just watch the life bars drop.
    Minor thread derail, but I very often wonder how many people use this logic to compare DPS during dungeon trash pulls.

    If we're fighting 2-3 enemies, depending on what job I'm on and how long the enemies will be alive, I will be putting all of my dots on every enemy for maximum damage. On most jobs, once my dots are up on everything, I will begin to AOE, if there are enough targets alive for it to be worth it (2 for some jobs, 3 for other jobs). If I shouldn't AOE, I spread my damage between targets so that my dots have maximum time to tick without being wasted.

    In this case, the other DPS might be thinking "wow, I am DESTROYING him" since the one he was attacking died first, while in reality, I did more because I have a policy of "do as much damage as I possibly can", not "kill one target as fast as possible".
    (1)

  8. #8
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by freakingmayhem View Post
    In this case, the other DPS might be thinking "wow, I am DESTROYING him" since the one he was attacking died first, while in reality, I did more because I have a policy of "do as much damage as I possibly can", not "kill one target as fast as possible".
    I do not make this mistake, your DOTs are visible on the enemy I am attacking (unless I have them filtered). Thus, I am aware that you are also damaging the enemy.
    Multiple DPS attacking same add is always desirable as to maximize buff/debuff synergies.

    Additional metrics, no parse needed for, simply time the action. e.g. "everyone" knows an average Expert run will take 27ish minutes. A good run is sub 25, a great run is sub 22.
    Variances for boss mechanics (AoE placements, invulnerability times, etc...), time standing/walking/etc... between pulls; can significantly increase time, thus, lowering DPS of the entire instance.

    Do not get me wrong, I am interested in the number but much more interested in success of activity.
    (1)

  9. #9
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ChameleonMS View Post
    Also, a PS4 player, I do not need a parser to tell me if my rotation is good. There are many places in the game, where you are attacking one add, another DPS is on a different add, and I just watch the life bars drop. If mine is dropping faster or equal to other DPSer, assuming similar gear, then my DPS is fine. Research, on these forums, is more than sufficient to have a good rotation.

    Not, that I would not like some sort of parser information as part of the game but really is not needed.
    This is not a valid metric for assessing dps or development of rotations. Considering you could load a burst to kill an add but use of said burst in the long term would be detrimental to overall dps.
    (1)

  10. #10
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    But actually on topic, I 100% agree PS4 players need a damage meter.
    (1)

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