the whole airship exploration, relic, and minion fight better be amazing,
the whole airship exploration, relic, and minion fight better be amazing,
Best to keep your expectations low.
I'd rather assume the worst and be pleasantly surprised than expect the best and be disappointed
"Or I quit!"
Yeah I have high hopes too. But I slap my self and redirect my excitement into indifference so SE can't let me down again.
While it's normally best to keep expectations low, with being told 3 months at first and now pushing 5 months until we see it released, I agree that it needs to be great. There's pretty much no excuse for it to be otherwise.
Im expecting.
-Boring ass 50 minutes log drama inducing raid.
-Terribly unplayable lord of vermillion that will need maintenances, several hot-fixes and will be a grindfest (as anything in this game tbh).
-Green gatherer/crafter scrips for even more fun. New moonstones II and impossible to make needing gazillions in gear and totally omnicrafting dependant specialist actions that will make the few standing crafters leave.
-More booring, repetitive, coma inducing beast tribe quests dependent on FATE spawn.
-More relic, thats bad enough as it is.
Time lockouts, grind, weekly caps, grind, RNG, RNG, and spice it up with some grind.
idk. i probly wont outright quit, im too invested in my character and the story by now, but i might let my sub expire in the off months here and there instead of keeping it subbed always
Unless the Relic quest takes, at it's absolute fastest 16 weeks to complete, expect to be disappointed.
Yup yup, I always held my expectations as low as possible, but not this time.
This time the patch better be epic and groundbreaking.
Till November I will have to do a lot of filler stuff to keep myself playing.
I do not wish for this, but it would not surprise me in the least if this is what we get.Im expecting.
-Boring ass 50 minutes log drama inducing raid.
-Terribly unplayable lord of vermillion that will need maintenances, several hot-fixes and will be a grindfest (as anything in this game tbh).
-Green gatherer/crafter scrips for even more fun. New moonstones II and impossible to make needing gazillions in gear and totally omnicrafting dependant specialist actions that will make the few standing crafters leave.
-More booring, repetitive, coma inducing beast tribe quests dependent on FATE spawn.
-More relic, thats bad enough as it is.
Time lockouts, grind, weekly caps, grind, RNG, RNG, and spice it up with some grind.
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