Quote Originally Posted by Sapphic View Post
Then you would get players intentionally wiping it over and over on the first pull.
I didn't go in with the intention to go out as fast as possible. I tried to beat the dungeon, especially because it's hard when the group is a random DF pick up group and some people are new. It can be done, I did it before, I can do it again. AV is nowhere near the level of, say, the Vault.
That being said, there's missing the mark by a small margin due to small mistakes or bad timing or generally something going wrong somewhere down the road in a fight - that's normal and part of the team experience.

But when you tell the DDs "when the boss faces you, he'll shoot a skill at you, so dodge and stay away from him because his swings have a huge range" - and I tell them to look where my fairy is because she's supposed to be at max range, since I position her that way and they STILL stand close enough to get hit by the boss, then the DPS department of your team can't be relied upon.

Then you tell the tank that when the boss casts a skill, he should just run through him and hit him once to auto turn, then run through his legs again after the skill is through, to face it away from the team - and the tank either just stands there or tries to evade the skill by running away or to the sides..

...then what's left?

We went through the fight 2 times with me explaining it, and in 2 languages.

The third fight, which I already announced to be my last try (because I had no hope left after the desaster I saw earlier), started with the tank running in as soon as he had Protect and before I had my fairy out.
I had planned to save Swiftcast to rez one of the suicide DPS or the tank in case he failed again, and SC really has a short timer, but the group went down faster than Paris Hilton.

Hopeless. So why do I have to pay the price?