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Thread: DF Penalty

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  1. #1
    Player
    kazeandi's Avatar
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    Malice Do'urden
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    Tonberry
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    Summoner Lv 60
    I have no idea either. Sometimes there are such teams that don't work out for whatever reason.
    If in this particular case the tank had been one of the DDs and died constantly, well, fine with me.
    But as a tank you play a key role. Tank and healer are roles that carry a lot of responsibility. It's okay if someone's new, but it's not okay if someone's unwilling to learn, or too stubborn, or stoned/drunk.

    Now, why the vote didn't pass, I do not know.
    (0)

  2. #2
    Player
    CUTS3R's Avatar
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    F'lhinna Kutseru
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    Moogle
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    White Mage Lv 60
    Quote Originally Posted by kazeandi View Post
    Snip
    And you have been punished for being the best player in that group cause you left and got the penalty, which is wrong.

    As you said they should find something to prevent that to happen again.
    The penalty timer should at least decrease by 15 mins every 3 wipes anywhere in the dungeon.

    This way twats leaving after the first 2 wipes will still get locked for 30mins whereas players like you and me will only be locked for 15 mins and even no penalty at all if your mind is strong enough to endure the stupidity of witnessing 6 wipes ( granted it happens more often in Ex primals / coil etc than dungeons ).

    I know we're still getting punished for other people's incompetence but at least we won't have to wait THAT much.
    (2)

  3. #3
    Player
    Sapphic's Avatar
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    Sapphic Meow
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    Odin
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    Quote Originally Posted by CUTS3R View Post
    And you have been punished for being the best player in that group cause you left and got the penalty, which is wrong.
    Then you would get players intentionally wiping it over and over on the first pull.
    (0)

  4. #4
    Player
    kazeandi's Avatar
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    Malice Do'urden
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    Tonberry
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    Summoner Lv 60
    Quote Originally Posted by Sapphic View Post
    Then you would get players intentionally wiping it over and over on the first pull.
    I didn't go in with the intention to go out as fast as possible. I tried to beat the dungeon, especially because it's hard when the group is a random DF pick up group and some people are new. It can be done, I did it before, I can do it again. AV is nowhere near the level of, say, the Vault.
    That being said, there's missing the mark by a small margin due to small mistakes or bad timing or generally something going wrong somewhere down the road in a fight - that's normal and part of the team experience.

    But when you tell the DDs "when the boss faces you, he'll shoot a skill at you, so dodge and stay away from him because his swings have a huge range" - and I tell them to look where my fairy is because she's supposed to be at max range, since I position her that way and they STILL stand close enough to get hit by the boss, then the DPS department of your team can't be relied upon.

    Then you tell the tank that when the boss casts a skill, he should just run through him and hit him once to auto turn, then run through his legs again after the skill is through, to face it away from the team - and the tank either just stands there or tries to evade the skill by running away or to the sides..

    ...then what's left?

    We went through the fight 2 times with me explaining it, and in 2 languages.

    The third fight, which I already announced to be my last try (because I had no hope left after the desaster I saw earlier), started with the tank running in as soon as he had Protect and before I had my fairy out.
    I had planned to save Swiftcast to rez one of the suicide DPS or the tank in case he failed again, and SC really has a short timer, but the group went down faster than Paris Hilton.

    Hopeless. So why do I have to pay the price?
    (4)

  5. #5
    Player
    CUTS3R's Avatar
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    F'lhinna Kutseru
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    Moogle
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    White Mage Lv 60
    Quote Originally Posted by Sapphic View Post
    Then you would get players intentionally wiping it over and over on the first pull.
    If you go that way then ok everything can be abused. Thats not reason to keep a flawed system in place.

    Again Ill use OP story for this example:

    His group was apparently terrible so he left. The other 3 players were the reason they werent killing that boss yet he left cause none of them had the decency to admit they weren't gonna make it and vote the abandon.
    By leaving the OP took a penalty he didnt deserve at all and was probably seen as the "bad guy" by these 3 players an who knows they were probably butthurt enough to report him cause he bailed on them.

    Is punishing the "innocent" players like the OP ok ? No its not, there is a need of a middle ground for this.

    The idea i posted on my previous post is all i could come up with at the moment but im pretty sure a team of devs would come up with a better, polished, penalty system.
    (2)

  6. #6
    Player
    Souljacker's Avatar
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    Last Hero
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    Coeurl
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    Thaumaturge Lv 90
    Quote Originally Posted by Sapphic View Post
    Then you would get players intentionally wiping it over and over on the first pull.
    Only if you assume players are going into these dungeons for the express purpose of trolling. One or two might out of boredom, but you are always going to have those people who do xyz for the lulz. We're talking about a system that punishes the for real players who are trying to just get their roulette done.

    If someone wants to troll your group and wipe over and over they are going to do it regardless of what I proposed. This idea that folks will go into dungeons and wipe left and right just so they can leave without a penalty and then sit in a 5-25 minute queue to do it all over again is frankly some of the most paranoid stuff I've ever heard. And how about this - add it to the current withdraw system. Do it twice in a row, you get locked out for an hour. That will still give people the ability to legitimately leave bad groups and minimize the trolling.
    (3)