Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19
  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Green Mage Healer Job Idea

    Green Mage (GRN)
    AoE Healer and Resource Battery
    Weapon: Maces/Hammers and Shields (as opposed to GLD/PLD's swords and shields, these are pairs and cannot be separated).
    Attack Type: Blunt, Close Range
    Armor: Mage and Healer
    Limit Break: Healer
    Limit Break 3: Green Dominion
    Cross Class: Conjurer and Arcanist
    Important Stats: Mind for healing, MP for spells, and Intelligence and for Damaging Spells, Weapon Skills and auto-attack, TP for Weapon Skill cost.

    Preferring to use their magic for good, Green Mages use their Green Magick to heal and strengthen allies and rely on their weapons to damage enemies.



    Special Mechanics and Skills
    Crysts
    Green Mages can create aether crystals called Crysts to restore the HP/MP/TP or enchant of those who come in contact with them.
    All Cryst can be placed in designated areas and can be grabbed by any party member.
    Cryst have a change to crit. If they do crit, they heal/restore for double.
    One Green Mage can only have 4 Crysts out at a time, with any newly cast Cryst replaceing the oldest.
    Crysts are classified as Abilities but cost MP to use.
    Each Cryst has a placement range of 10 yalms away from the user.

    Types of Cryst
    - Mana Cryst: Places a crystal in a designated area. Any party member that runs into this crystal will recover MP. Will disappear after one use. Acts like a healing spell. Cannot be used by the caster. Potency of 100. 4 second cast time. 10 second recast.
    - Charged Cryst: Places a crystal in a designated area. Any party member that runs into this crystal will recover 100 TP. Will disappear after one use. Cannot be used by the caster. 4 second cast time. 10 second recast.
    - Pulsing Cryst: Places a crystal in a designated area for 20 seconds. Every 3 seconds, the crystal will heal all party members with in 15 yalms of it. Only one Pulsing Cryst can be up at a time. can be out at a time. Potency of 100. 3.5 second cast time. 3 second cast time.
    - Tempered Cryst: Places a crystal in a designated area for 15 seconds. Increases the Damage Dealt by all party members with in 15 yalms of the crystal by 15%. Only one Tempered Cryst can be up at a time. Shares a Recast time with Clustered Cryst. Instant cast time. 60 second recast.
    - Pure Cryst: Places a crystal in a designated area for 15 seconds. Increase the Healing Magic Potency of all Party Members with in 10 yalms of the crystal by 15%. Only one Pure Cryst can be up at a time. Instant cast time. 90 second recast.
    - Clustered Cryst: Places a crystal in a designated area for 15 seconds. Decreases Damage all party members with in 7 yalms of the crystal receive by 15%. Only one Clustered Cryst can be up at a time. Shares a Recast time with Tempered Cryst. Instant cast time. 60 second recast.
    - Corrupt Cryst: Places a crystal in a designated area for 25 seconds. Damages all enemies with in 15 yalms of the crystal. Only one Corrupt Cryst can be up at a time. Potency of 30. 3 second cast time. 60 second recast.

    Healing Spells
    - Convalesce: Heals a selected target. Potency of 400. 2 second cast time. 2.5 second recast.
    - Ameliorate: Heals a selected target. Potency of 200. Instant cast time. 2.5 second recast.
    - Renew: Heals a selected target by 50% of their maximum HP. Instant cast time. 40 second recast.
    - Alleviate: Heals all party members with in 15 yalms of the user. Potency of 300. 2.5 second cast time. 2.5 second recast.
    - Siphoning Cryst: Continuously damages a selected target for 30 seconds and heals all party members with in 10 yalms of the target for the same amount. Does not count as an actual Cryst and not effect by any spell/skill that effects Crysts. Potency of 35. 2.5 second recast. 60 second recast.
    - Erase: Removes one detrimental effect from a selected target. 1 second cast time. 2.5 second recast.
    - Arise: Resurrects target to a weakened state. 8 second cast time. 6.5 second recast.

    Other Spells
    - Bubble: Increase a targeted party member's max HP by 5% for 30 seconds. Instant cast time. 180 second recast.
    - Jewel: Increase the effect of Crysts on a selected party member by 50% for 20 seconds. Instant cast time. 60 second recast.
    - Fog: Decrease the amount of enmity the user has towards a selected target for 15 seconds. Instant cast time. 60 second recast.
    - Tranquility: Increase the Accuracy of all party members with in 15 yalms of the user by 10% for 10 seconds. Shares the same cool down with Bravery. 2 second cast time. 90 second recast.
    - Bravery: Increase the Critical Hit rate of all party members with in 15 yalms of the user by 10% for 10 seconds. Shares the same cool down with Tranquility. 2 second cast time. 90 second recast.

    Weapon Skills
    - True Strike: Damages a select target. Potency of 140. Instant cast time. 2.5 second recast.
    - Shining Strike: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
    Combo: True Strike > Shining Strike: Potency of 190
    - Judgement: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
    Combo: Shining Strike > Judgement: Potency of 250.
    - Mystic Boon: Damages a selected target and Increases the user's Damage Dealt by 10% but decrease their Healing Potency by 25% for 10 seconds. Instant cast time. 2.5 second recast.
    - Realmrazer: Damages all foes with in 5 yalms of the user. Potency of 190. Instant cast time. 5 second recast.

    Other Skills
    - Lux: Makes the next Healing Spell the user uses a Critical Hit. Instant cast time. 90 second recast.
    - Crystalline Shatter: Causes all Mana and Charged Crysts with in 10 yalms of the user to burst and extending their effect to all party members with in 10 yalms of them. Mana and Charged Cryst's effect will effect the caster. Instant cast time. 120 second recast.
    - Dividend: For 15 seconds, whenever a party member has their HP/MP/TP restored by the effect of a cryst, the user will recover 5% of their TP and 10% of their MP. Is not effect by Crystalline Shatter. Instant cast time. 60 second recast.


    Skill Level and Traits
    Skill Level
    1. True Strike
    2. Convalesce
    4. Shining Strike
    6. Mana Cryst
    8. Crystalline Shatter
    10. Alleviate
    12. Mystic Boon
    15. Charged Cryst
    18. Erase
    22. Arise
    26. Judgement
    30. Ameliorate
    *Quest* 30. Fog
    34. Bubble
    *Quest* 35. Tranquility
    38. Dividend
    *Quest* 40. Bravery
    42. Pulsing Cryst
    *Quest* 45. Realmrazer
    46. Corrupted Cryst
    50. Clustered Cryst
    *Quest* 50. Renew
    *Quest* 52. Tempered Cryst
    *Quest* 54. Pure Cryst
    *Quest* 56. Jewel
    *Quest* 58. Siphoning Cryst
    *Quest* 60. Lux

    Traits
    8. Enhanced Mind: Increases Mind by 2.
    14. Enhanced Mind II: Increases Mind by 4.
    16. Enhanced Mystic Boon: Improves Mystic Boon's Damage Dealt to 15% and decreases Healing Potency to 20%.
    20. Main and Mend: Increases base action damage and HP restoration by 10%.
    24. Enhanced Mind III: Increases Mind by 6.
    28. Enhanced Arise: Shortens Arise's cast time to 4 seconds.
    32. Faith: Grants a 15% chance after casting Convalesce, the user's next Ameliorate's Healing Potency will be doubled. Buff duration: 15 seconds.
    36. Enhanced Bubble: Improves Bubble's HP Increase to 10% and lowers its recast to 120 seconds.
    40. Main and Mend II: Increases base action damage and HP restoration by 30%.
    44. Emerald Luster: Improves Tranquility and Bravery's stat raises to 15% and their recast times to 60 seconds.
    48. Crystal Luster: Adds 25% chance that any Cryst used will have their MP cost cut in half.
    (3)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    As long as we get Viera as a race.

    Also, I think all damage spells the Green Mage has should be based off Wisdom rather then Intelligence or strength.

    Also, I think Judgement should be a lower damage but full AOE attack that also heals party members for a lil.

    Thaumaturge and Pugilist might be more unique sub-classes for this class.
    (4)
    Last edited by Nektulos-Tuor; 09-23-2015 at 07:31 AM.

  3. #3
    Player
    Nouran's Avatar
    Join Date
    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70
    NO~~~~~~~~~~~~~~~~~~~
    (1)
    =/

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nouran View Post
    NO~~~~~~~~~~~~~~~~~~~
    Why?~~~~~~~~~~~~~~~~~~
    (2)

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    As long as we get Viera as a race.
    I agree.

    Quote Originally Posted by Nektulos-Tuor View Post
    Also, I think all damage spells the Green Mage has should be based off Wisdom rather then Intelligence or strength.
    Do you mean Mind?
    I had thought about making it Mind at first, so then I didn't need CNJ's Cleric Stance but then I was worried that it wouldn't be very balanced compared to the other healers.

    Quote Originally Posted by Nektulos-Tuor View Post
    Also, I think Judgement should be a lower damage but full AOE attack that also heals party members for a lil.
    I would be worried about over healing while trying to do damage and generating too much aggro from said heals. >A>()

    Quote Originally Posted by Nektulos-Tuor View Post
    Thaumaturgey and Pugilist might be more unique sub-classes for this class.
    I figured that CNJ would potentially give Cleric Stance, Protect, Stone Skin, and Aero, while ACN would give Virus, Eye for an Eye, and Ruin.
    I tried designed the spell cast times so that they wouldn't need THM's Swiftcast as badly.
    PUG's Mantra and Internal Release do bring something interesting to the table but I thought the utility CNJ and ACN's Protect, Stone Skin, Virus, and Eye for an Eye brought more utility.
    (0)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mimilu View Post
    I agree.


    Do you mean Mind?
    I had thought about making it Mind at first, so then I didn't need CNJ's Cleric Stance but then I was worried that it wouldn't be very balanced compared to the other healers.


    I would be worried about over healing while trying to do damage and generating too much aggro from said heals. >A>()


    I figured that CNJ would potentially give Cleric Stance, Protect, Stone Skin, and Aero, while ACN would give Virus, Eye for an Eye, and Ruin.
    I tried designed the spell cast times so that they wouldn't need THM's Swiftcast as badly.
    PUG's Mantra and Internal Release do bring something interesting to the table but I thought the utility CNJ and ACN's Protect, Stone Skin, Virus, and Eye for an Eye brought more utility.
    Yes I meant Mind.

    Other classes in the group can bring protect though. Some of them have it for soloing and you need no longer require it. The problem with new classes I think is they are: "Too much of the same."

    Honestly, I would rather have something different. Swiftcast is also too valuable to miss up for instant rezzes.

    Also though, I would put them in medium armor rather then cloth armor.

    I would also have it more focused. The healing spell that is instant cast for example. That is cool and all, but nobody will use it.

    2.0 second cast 400 potency heal will always be used.
    (1)
    Last edited by Nektulos-Tuor; 09-23-2015 at 07:50 AM.

  7. #7
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    We should get jobs that have a longer tradition in Final Fantasy games first before we get something as obscure as a "Green Mage" in my opinion.

    I want to see red mage and blue mage before we even hear of this to be honest..
    (0)

  8. #8
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    So no cleric stance for Green Mage? It would be weird for a healer to use INT as a DPS resource. It would also be weird for it to be the only healer not to use it.

    I like the idea of green mage though. Not sure how they could implement this without it being too similar to what we already have.

    Astrologian was a great addition. It really feels like another type of healer.
    (0)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by abzoluut View Post
    So no cleric stance for Green Mage? It would be weird for a healer to use INT as a DPS resource. It would also be weird for it to be the only healer not to use it.

    I like the idea of green mage though. Not sure how they could implement this without it being too similar to what we already have.

    Astrologian was a great addition. It really feels like another type of healer.
    Not weird if the power they use is actually based on their MIND rather then intelligence.
    (0)

  10. #10
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Other classes in the group can bring protect though. Some of them have it for soloing and you need no longer require it. The problem with new classes I think is they are: "Too much of the same."
    Honestly, I would rather have something different. Swiftcast is also too valuable to miss up for instant rezzes.
    I had originally thought about making the cross classes ACN and THM but from personal experience, I've seen people leave parties because the healer didn't have Protect. >A>()
    I also thought that the Job lacked some needed damage mitigation.

    Quote Originally Posted by Nektulos-Tuor View Post
    Also though, I would put them in medium armor rather then cloth armor.
    The problem with Medium armor is that it doesn't give any stats a healer would need like Mind or Piety and randomly slapping them on would make it weird for the classes/jobs that originally wore them.

    Quote Originally Posted by Nektulos-Tuor View Post
    I would also have it more focused. The healing spell that is instant cast for example. That is cool and all, but nobody will use it.

    2.0 second cast 400 potency heal will always be used.
    The Instant heal spell, Ameliorate, was designed to both act similar to a SCH's fairy and AST's Aspected Benefic as off cooldown, instant cast, healing spells and also compensate for not having a 600 potency heal. If you need the higher healing spell, you would use Convalesce then Ameliorate. I also gave it a proc, like Freecure and Enhanced Benefic, that gave a 15% chance of doubling Ameliorate's potency after using Convalesce.

    Quote Originally Posted by Xanikk999 View Post
    We should get jobs that have a longer tradition in Final Fantasy games first before we get something as obscure as a "Green Mage" in my opinion.
    While I like the traditional FF jobs as much as the next person, I think we should also give some of the lesser known or used jobs some limelight as well. It helps bring a different spin on things.
    (0)

Page 1 of 2 1 2 LastLast