Green Mage (GRN)
AoE Healer and Resource Battery
Weapon: Maces/Hammers and Shields (as opposed to GLD/PLD's swords and shields, these are pairs and cannot be separated).
Attack Type: Blunt, Close Range
Armor: Mage and Healer
Limit Break: Healer
Limit Break 3: Green Dominion
Cross Class: Conjurer and Arcanist
Important Stats: Mind for healing, MP for spells, and Intelligence and for Damaging Spells, Weapon Skills and auto-attack, TP for Weapon Skill cost.
Preferring to use their magic for good, Green Mages use their Green Magick to heal and strengthen allies and rely on their weapons to damage enemies.

Special Mechanics and Skills
Crysts
Green Mages can create aether crystals called Crysts to restore the HP/MP/TP or enchant of those who come in contact with them.
All Cryst can be placed in designated areas and can be grabbed by any party member.
Cryst have a change to crit. If they do crit, they heal/restore for double.
One Green Mage can only have 4 Crysts out at a time, with any newly cast Cryst replaceing the oldest.
Crysts are classified as Abilities but cost MP to use.
Each Cryst has a placement range of 10 yalms away from the user.
Types of Cryst
- Mana Cryst: Places a crystal in a designated area. Any party member that runs into this crystal will recover MP. Will disappear after one use. Acts like a healing spell. Cannot be used by the caster. Potency of 100. 4 second cast time. 10 second recast.
- Charged Cryst: Places a crystal in a designated area. Any party member that runs into this crystal will recover 100 TP. Will disappear after one use. Cannot be used by the caster. 4 second cast time. 10 second recast.
- Pulsing Cryst: Places a crystal in a designated area for 20 seconds. Every 3 seconds, the crystal will heal all party members with in 15 yalms of it. Only one Pulsing Cryst can be up at a time. can be out at a time. Potency of 100. 3.5 second cast time. 3 second cast time.
- Tempered Cryst: Places a crystal in a designated area for 15 seconds. Increases the Damage Dealt by all party members with in 15 yalms of the crystal by 15%. Only one Tempered Cryst can be up at a time. Shares a Recast time with Clustered Cryst. Instant cast time. 60 second recast.
- Pure Cryst: Places a crystal in a designated area for 15 seconds. Increase the Healing Magic Potency of all Party Members with in 10 yalms of the crystal by 15%. Only one Pure Cryst can be up at a time. Instant cast time. 90 second recast.
- Clustered Cryst: Places a crystal in a designated area for 15 seconds. Decreases Damage all party members with in 7 yalms of the crystal receive by 15%. Only one Clustered Cryst can be up at a time. Shares a Recast time with Tempered Cryst. Instant cast time. 60 second recast.
- Corrupt Cryst: Places a crystal in a designated area for 25 seconds. Damages all enemies with in 15 yalms of the crystal. Only one Corrupt Cryst can be up at a time. Potency of 30. 3 second cast time. 60 second recast.
Healing Spells
- Convalesce: Heals a selected target. Potency of 400. 2 second cast time. 2.5 second recast.
- Ameliorate: Heals a selected target. Potency of 200. Instant cast time. 2.5 second recast.
- Renew: Heals a selected target by 50% of their maximum HP. Instant cast time. 40 second recast.
- Alleviate: Heals all party members with in 15 yalms of the user. Potency of 300. 2.5 second cast time. 2.5 second recast.
- Siphoning Cryst: Continuously damages a selected target for 30 seconds and heals all party members with in 10 yalms of the target for the same amount. Does not count as an actual Cryst and not effect by any spell/skill that effects Crysts. Potency of 35. 2.5 second recast. 60 second recast.
- Erase: Removes one detrimental effect from a selected target. 1 second cast time. 2.5 second recast.
- Arise: Resurrects target to a weakened state. 8 second cast time. 6.5 second recast.
Other Spells
- Bubble: Increase a targeted party member's max HP by 5% for 30 seconds. Instant cast time. 180 second recast.
- Jewel: Increase the effect of Crysts on a selected party member by 50% for 20 seconds. Instant cast time. 60 second recast.
- Fog: Decrease the amount of enmity the user has towards a selected target for 15 seconds. Instant cast time. 60 second recast.
- Tranquility: Increase the Accuracy of all party members with in 15 yalms of the user by 10% for 10 seconds. Shares the same cool down with Bravery. 2 second cast time. 90 second recast.
- Bravery: Increase the Critical Hit rate of all party members with in 15 yalms of the user by 10% for 10 seconds. Shares the same cool down with Tranquility. 2 second cast time. 90 second recast.
Weapon Skills
- True Strike: Damages a select target. Potency of 140. Instant cast time. 2.5 second recast.
- Shining Strike: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: True Strike > Shining Strike: Potency of 190
- Judgement: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Shining Strike > Judgement: Potency of 250.
- Mystic Boon: Damages a selected target and Increases the user's Damage Dealt by 10% but decrease their Healing Potency by 25% for 10 seconds. Instant cast time. 2.5 second recast.
- Realmrazer: Damages all foes with in 5 yalms of the user. Potency of 190. Instant cast time. 5 second recast.
Other Skills
- Lux: Makes the next Healing Spell the user uses a Critical Hit. Instant cast time. 90 second recast.
- Crystalline Shatter: Causes all Mana and Charged Crysts with in 10 yalms of the user to burst and extending their effect to all party members with in 10 yalms of them. Mana and Charged Cryst's effect will effect the caster. Instant cast time. 120 second recast.
- Dividend: For 15 seconds, whenever a party member has their HP/MP/TP restored by the effect of a cryst, the user will recover 5% of their TP and 10% of their MP. Is not effect by Crystalline Shatter. Instant cast time. 60 second recast.
Skill Level and Traits
Skill Level
1. True Strike
2. Convalesce
4. Shining Strike
6. Mana Cryst
8. Crystalline Shatter
10. Alleviate
12. Mystic Boon
15. Charged Cryst
18. Erase
22. Arise
26. Judgement
30. Ameliorate
*Quest* 30. Fog
34. Bubble
*Quest* 35. Tranquility
38. Dividend
*Quest* 40. Bravery
42. Pulsing Cryst
*Quest* 45. Realmrazer
46. Corrupted Cryst
50. Clustered Cryst
*Quest* 50. Renew
*Quest* 52. Tempered Cryst
*Quest* 54. Pure Cryst
*Quest* 56. Jewel
*Quest* 58. Siphoning Cryst
*Quest* 60. Lux
Traits
8. Enhanced Mind: Increases Mind by 2.
14. Enhanced Mind II: Increases Mind by 4.
16. Enhanced Mystic Boon: Improves Mystic Boon's Damage Dealt to 15% and decreases Healing Potency to 20%.
20. Main and Mend: Increases base action damage and HP restoration by 10%.
24. Enhanced Mind III: Increases Mind by 6.
28. Enhanced Arise: Shortens Arise's cast time to 4 seconds.
32. Faith: Grants a 15% chance after casting Convalesce, the user's next Ameliorate's Healing Potency will be doubled. Buff duration: 15 seconds.
36. Enhanced Bubble: Improves Bubble's HP Increase to 10% and lowers its recast to 120 seconds.
40. Main and Mend II: Increases base action damage and HP restoration by 30%.
44. Emerald Luster: Improves Tranquility and Bravery's stat raises to 15% and their recast times to 60 seconds.
48. Crystal Luster: Adds 25% chance that any Cryst used will have their MP cost cut in half.