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  1. #11
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Quote Originally Posted by Renault View Post
    One person taking 10% less damage during an aoe is not "helping the healers"...They are going to AOE heal you anyway. I'm in a progression group (Nearly done A4S) and I can tell you that not once has our monk changed his fist. It's the healers job to heal, the monks job to dps. They don't need help, but the boss does need to die. There is not a single mechanic that monk should be doing in the current content that your suggestion is useful.
    Not so sure about that. That's like saying taking 10% less damage from int down from DK or Delirium doesn't matter or isn't helpful for personal survival (obviously helpful to the raid in general). Though I mainly refer to FoE during downtime since for uptime other tools like 2nd Wind and Bloodbath (or foresight if u happen to have it cross classed tho I don't cross it) are definitely preferable while maintaining uptime. I would say just don't ignore your tools all together.
    (0)
    Last edited by Sailysium; 09-24-2015 at 01:03 AM.

  2. #12
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    But DK is raid wide, FoE is single person. I dont see how the two are remotely connected? As for BB and Foreseight, yeah they have uses but in Savage, its not going to help healers much, simply because others are taking the same damage so all are receiving the AoE heal.
    (1)

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  3. #13
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Quote Originally Posted by KaosPrimeZero View Post
    But DK is raid wide, FoE is single person. I dont see how the two are remotely connected? As for BB and Foreseight, yeah they have uses but in Savage, its not going to help healers much, simply because others are taking the same damage so all are receiving the AoE heal.
    Actually I weave in BB during my opener on A3S after Touch of Death to counteract the AoE splashes coming up in the 1st phase after the protean waves since my B4B is up that whole time and the buffer hp generated at the end keeps me up and I can still save 2nd Wind for later (our BRD dies often with his B4B up during this time mainly from mistiming his 2nd wind during the splashes). And of course DK is raid wide (tho will fall off if during long downtimes so no one get's that) but that plus FoE at downtime is 20% self mitigation total. I find that's not something to outright ignore. Sure you get the AoE heal (buffed by mantra) but you'll be topped off more smoothly without an extra cure sent your way if ur still hanging close to 80% health and/or survive a gimp from additional damage in certain situations by the time you stance dance back to fire at uptime.
    (0)
    Last edited by Sailysium; 09-23-2015 at 10:40 PM.

  4. #14
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    ...
    Just because it is their job to dps does not mean they can't take precautions to help healers by helping themselves. This includes mitigating AoE damage where it is not avoidable and you can't hit the boss, not just in alexander but this existed in coil as well. This sort of thing includes skills like second wind and crossing foresight and blood bath as an extra skill slot

    Again, I'm on the side of, if you're clutching on a 5% damage increase on two GCDs to meet an enrage, then the party dps as a whole needs to improve. Even for a progression party because its far more important to survive and see all the mechanics and then finetune the dps where you can (getting greedy with dps, tanks swapping accessories, healers contributing, etc).

    If you're hitting enrage and at that point you have to squeeze out every bit of damage, then sure but that's not even the perspective I'm coming from.

    Quote Originally Posted by KaosPrimeZero View Post
    But DK is raid wide, FoE is single person. I dont see how the two are remotely connected? As for BB and Foreseight, yeah they have uses but in Savage, its not going to help healers much, simply because others are taking the same damage so all are receiving the AoE heal.
    I'm not getting topped off by AoE heals when we're eating something like landing phase, but during those periods of time I don't need to stay topped off because there isn't much outgoing damage afterwards toward the raid. You'd only need a basic cure to top off the remaining players, which is far more mana efficient than using medica/cureIII again (not to mention freecure procs).

    Not to mention if you really want to break it down, using BB and second wind on examples like A3S's second splash to minimize the outgoing healing needed (if not need it at all) allows for healers to opt out to dps instead. There's no harm in mitigating damage when it won't hurt your dps output, espesically when you can manage to push the threshold to where it can equate to a cure or two and allows healers to dps/DoT during that time period.
    (0)
    Last edited by RiceisNice; 09-23-2015 at 11:29 PM.
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  5. #15
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Reducing raid wide damage on your self does little because everyone is getting healed. Those random big hits of unavoidable damage are almost always instant hits so you have no warning on those... so FoE doesn't work their either. All abilities do not need to work in raid... but they should be somewhat useful especially since one fist is almost always used and the other two almost never. Right now if SE removed earth and wind no one but monks would notice. If fire was removed every single person running a meter would notice... some would notice without meters.

    Use in PvP would be a good argument if pvp had any real value in FFXIV. Its a tacked on mini-game good for glamour and not much else... even worse at 60 since no one does the 4 man stuff anymore.
    (2)

  6. #16
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The fists are fine as they are.
    (0)

  7. #17
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I want a fists that increases tp cost for 15-20% more damage
    (0)

  8. #18
    Player
    Cococai's Avatar
    Join Date
    Feb 2014
    Posts
    73
    Character
    Cai Mathis
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Fist of Fire and Earth is good where they are right now. Fist of Wind tho.... is there really a movement speed boost? I honestly dont see it.
    (0)

  9. #19
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    How are the fists in a good place right now? I don't wanna complain about them, because there are a lot of boring/useless skills in the game... but I can't really say the fists are any good.

    Wind is useless for obvious reasons.

    Earth is not useless... but it's near useless actually.

    If you change to FoE when you're attacking something, you're just losing out on DPS, which is more important. Ofc surviving is the most important, but Bloodbath and Second Wind would have to be on CD, and either you've messed up or a healer have messed up... Otherwise there are no need for it, and it's not really gonna help the healers.

    If you're not attacking anything, well, that's where you can find some uses of it... but there's a very limited amount of situations, where you're not attacking anything while you're taking single target damage, and you don't wanna use Shoulder Tackle or any other skill just after changing to FoE.

    Using FoE on AoE damage is useless, since the healers aren't going to heal everyone less just because you're taking 5% less damage.

    It's even more useless now in 3.0, since you want to build Chakra and use Form Shift during downtime.
    (0)

  10. #20
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by Cococai View Post
    Fist of Fire and Earth is good where they are right now. Fist of Wind tho.... is there really a movement speed boost? I honestly dont see it.
    Yes wind does do something. The problem is you don't move fast enough to notice on the types of distances you move around on most fights... and of course shoulder tackle greatly reduces the use of any movement speed.
    (0)

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