Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Last I remember, all of AST's heals cost less MP than WHM's counterparts even though they have the same potency. This was one of the reasons why they gave WHM the 10% MP restore with Assize, so it stays competitive with AST.
    (0)

  2. #12
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Velox View Post
    Last I remember, all of AST's heals cost less MP than WHM's counterparts even though they have the same potency. This was one of the reasons why they gave WHM the 10% MP restore with Assize, so it stays competitive with AST.
    They had the 10% from the beginning with Assize. Initially AST heals didn't have the same potency. So, no, that's not the reason.
    (8)

  3. #13
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Honestly, considering things like Dissipation, One Ilm Punch, and Freeze (yeah, forgot about that one, didn't you?), it's pretty clear SE is okay with having a skill or two in a job's set that doesn't really do anything. At least ours is worth using.
    (1)

  4. #14
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Hell, let's just add AoE Death and Reraise with no weakened and everyone gets an extra 1 million gil, while we're at it?
    (1)

  5. #15
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kietsu View Post
    Honestly, considering things like Dissipation, One Ilm Punch, and Freeze (yeah, forgot about that one, didn't you?), it's pretty clear SE is okay with having a skill or two in a job's set that doesn't really do anything. At least ours is worth using.
    Dissipation is totally used, but one ilm punch and freeze, are good examples.

    The problem is, CO is NOTHING like one ilm punch or freeze, both of those are very easily defined as pvp/solo abilities, whereas CO is still useful for pve, its just not really good. its a lackluster final ability that for some reason stuns (which you will almost never use it for) and gives a tiny duration increase for prexisting AST effects. its obvious that it IS meant to be used, but its just not good, from its pathetic range, to its pathetic effect, its just a bad ability.
    (0)

  6. #16
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Velox View Post
    Last I remember, all of AST's heals cost less MP than WHM's counterparts even though they have the same potency. This was one of the reasons why they gave WHM the 10% MP restore with Assize, so it stays competitive with AST.
    As Ashelia said, they had assize even before AST got buffed. you also forget freecures. whitemage gets free cure 2 procs, whereas all the AST proc gets is an instant cast, full mana cost benefic 2. WHM has incredibly strong MP regen because of this, much much better than an AST (not counting ewer, because you can never actual count on drawing an ewer when you need one)
    (0)

  7. #17
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    I was thinking about something...
    What if CO had no cooldown but a 3sec cast time?
    The stun would be used as Holy's stun for some mitigation, the 5 sec increase on bonus would only keep things flowing...
    I can see a scenario where AST would cast Synastry->Asp.Helios, AoE Balance, and keep using CO to extend the effects, but would it be too broken? If CO had no CD and could be spammable, it would cost a lot of MP. How long an AST would be able to keep such a combo?
    (1)

Page 2 of 2 FirstFirst 1 2