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  1. #31
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Which I agree with you touch but the meta is tuned more towards dps. The problem is dps isn't what pld is about it never was. There needs to be things that it can do either by adding dps through passive mitigation or defensive skill procs that reward extra dps for more effort etc. It would allow pld to stay much the same but granting those trying to. Compete in savage the ability to put out more dps by being given the same complexity and ability to just like warrior and dark
    (0)

  2. #32
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    ^^^
    That is something that I consider part of what I was talking about in my previous post I just didn't go into much detail about it.

    Essentially PLD is simple offense, complex defense and attacking by defending.
    For example, using my Sheltron -> Shield Swipe combo example, what if the effect was that you automatically crit with your next weapon skill? That would most definitely increase dps, but still be defensively focused. Stuff like that.

    DPS can be increased by other means than just going the straight forward route of higher potencies or more attack abilities.

    Also, raid DPS (the meta), is the totality of the entire raid group's dps. If PLD had more stuff that allowed for the group to be able to do more damage such as healers having to heal less and getting to dps more or providing a damage up buffto the group or damage taken debuff to the boss, that would also improve their standing in the current meta.

    This makes PLD gameplay the flipside of the coin from WAR, that are heavily offensive in gameplay style and defend by attacking (IB).
    (0)
    Last edited by TouchandFeel; 09-25-2015 at 07:46 AM.

  3. #33
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by TouchandFeel View Post
    I would like to see more complexity added to PLD on the defensive side, such as more emphasis on reactive defending that then could combo or chain into another ability for cumulative or additional effects. For example the block from Sheltron procs a combo bonus to Shield Swipe that applies a debuff similar to Reprisal (-10% damage done) or something like that.
    Augh no welcome back to 1.2 and Paladin being utterly useless. Having to wait for everything to proc Phalanx or blocks to be useful. (Ew I feel back? Bad. For Dark Knight but that's just damage and extra damage down REPPRIIISSALLLLLLL. Dat forced MT role. Thanks Square. Real rigid love it.) Eck. Proactive mitigation - this is why they changed Warrior in 2.1 - because reactive defense doesn't work when you're post-damage recovery =/= damage mitigated. This is part of the reason everyone considers Dark Knight's mitigation clunky having to rely on Parry procs or popping Dark Arts and their cooldown before the buster comes. You can't have "reactive" defending beyond expending cooldowns appropriately - all three WAR DRK PLD they all mitigate the same in that regard - Warriors build/expend stacks and pop CDs, Dark Knights pop Dark Arts and CDs. Paladin is clunky as is adding more requirements to their mitigation is silly.

    If Cover was then improved/fixed so that it worked with both physical and magical damage, had greater range, etc., so that a PLD could utilize their defensive capabilities even when OTing, that would add complexity to the class but have it play very differently than WAR or DRK.
    Even if they did this - if Paladin isn't completely nullifying damage it's just redirecting where the healing has to go - if it doesn't offer the benefit of additional damage it's not going to be a better choice as off-tank; so then why use a Paladin? Pointless defensive capabilities don't make it more desirable in an off-tanking scenario.

    Simple offense, more complex and fun/engaging defense is the direction I feel PLD should go.
    So... Warrior.

    Tanks do this; Big hit - Use thingy to reduce Big hit! This is what all 3 tanks already do effectively. If they couldn't do this they wouldn't be tanks. Adding gimmicks to "Use thingy" does not inherently change this outside of making it require procs and we all already hate RNG (Parry Block Reprisal Shield Swipe say hallo). Dark Knight uses the thingy and the other thingy, Warrior uses the thingy and expends the stack thingy, Paladin uses the thingy maybe uses the stoneskin thingy, and has a useless heal thingy that gets interrupted mostly.

    Auxiliary functions of these tanks become; Warrior does dps - buffs tank(s) & Ninja damage - reduces raid wide damage taken, Dark Knight does dps - reduces magic damage taken (if you don't have a Monk) and reduces raid wide damage taken if it parries (force that main-tank role on ya), Paladin does less dps - reduces physical damage taken anddd it's extra mitigation is mostly hiding behind a shield (again force that main-tank role).

    Why is that ^ an issue - Paladin and Dark Knight are always second fiddle (or at least need to be the one to be getting hit in the face) to Warrior when it comes to a raid. Always. Didn't bring a Warrior? Why? Go get a Warrior. Put your Warrior in the OT slot and enjoy having more damage, and more mitigation. Do it! Do it all the time - every time because DRK and PLD aren't good at off-tank roles because they need to get hit in the face for their shiny extras to work.

    Hell even if Cover sucked less it'd need to also allow you to block Covered damage so you could use your other junk - like Shield Swipe since you don't have a TP factory in your butt...

    Like Warrior.

    And even then - DRK MT with a WAR OT would be better unless the content suddenly was pulling gimmicks like Bahamut's Ahk Morn dookie-dumper followed by Nael's back-scratch attack or whatever.


    It's really a balance issue between WAR vs. PLD/DRK; WAR always gets a slot because it reduces both types of damage and increases it's own damage and the raid damage. Oh and it does the most damage too.


    Wiggledy-diggledy-doo.
    (3)
    Last edited by Dhex; 09-25-2015 at 08:36 AM.

  4. #34
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ercapote View Post
    YOSHI-P answered about it, saying that adjustment will come on 3.1 there's a threat
    No all we got was an unofficial Blog post from someone saying they asked him about it at TGS. There's no official response on the PLD issue yet.
    (0)

  5. #35
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dhex View Post
    Wiggledy-diggledy-doo.

    I like the thought of "MT role is forced" for Drk and Paladin and that's the best way to put my annoyance at the classes in words.


    But if Paladin gets buffed and becomes the premier defensive tank with it's damage staying relatively the same... why take a dark knight? Sure our MT damage is a little higher...but if paladins can just tank through everything the healers will be more free to deal with other things and the moment a physical tank buster comes we'll see dark's disappear q.q
    (1)

  6. #36
    Player
    Zeyn's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Zeyn Xithe
    World
    Famfrit
    Main Class
    Gladiator Lv 19
    I just have one comment. I somewhat disagree with the idea of "Bring the player, not the job." I think job disparity is a good thing, and tweaking the party composition for different encounters can be an engaging metagame. It can also be rewarding for people to level and gear multiple jobs and have them be useful in different ways and different parts of the game.

    But that is the thing. Each job has to have SOME role. Even if you want to make Paladin the "defense tank" and Dark Knight the "magic tank" that is entirely valid. They don't both have to be exactly as useful for all bosses. Unfortunately, right now Pld fails in every encounter.

    In the spirit of this thread I'm not going to suggest a solution, just present the problem in a different light.
    (0)

  7. #37
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zeyn View Post
    snip
    I agree with your idea that classes should have differences, but unfortunately that doesn't entirely work given SE's gear policy.


    I.E. If a raid had 2 bosses (ala Oppressors and T1), one doing heavy magic damage one doing heavy physical that swapped randomly (but more than 30 seconds apart), we might see a Paladin/Drk composition being viable. The problem can only be fixed (without homogenizing war/drk/pld's damage and defences), by unique aspects brought by the class. I.E if divine veil was better, if cover was a bit better, if delirium gave a different debuff to dragon kick and last victim worked like a mini trick attack, we could see a bit more change in the tanks. Until then DRK/PLD + War ftw.
    (0)

  8. #38
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Job disparity can exist just fine without imbalance.

    A DPS/offensive tank and a defensive tank can exist just fine in even the current meta where DPS is the most important thing. You can even pair defensive tank + defensive tank and reach the same raid DPS as a offensive tank + offensive tank pairing.

    Jobs can also have different roles. It's just that in the end, the cumulative raid result needs to be the same.

    Nobody should have their progress gated behind their job choice. During this raid cycle, it clearly was. If you didn't level a DRK/WAR to 60 and gear it with eso, you (and even worse, your 7 raid mates) were behind in progression by weeks by default.
    (2)

  9. #39
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Another week and all we get is a Dev Response on adding in a Search Box feature. No official Dev Response on Paladin yet.
    (0)

  10. 10-01-2015 12:49 PM

  11. #40
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dhex View Post
    Shield Oath & Sword Oath; GCD, MP cost, Sword Oath -> AA damage

    I'd like to see the GCDs removed from Oaths, and another damage bonus added to Sword. The MP cost is odd and out of place - does it even serve a function?? It would if there were no GCDs... it'd limit the amount of swapping you could do and make you use your alt combos to maintain your stance dance - oh hi slight but not overwhelming complexity~
    Atm its just a another pentaly on top of Oaths being GCD AND braking a combo.
    (0)

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