Quote Originally Posted by Zeyn View Post
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I agree with your idea that classes should have differences, but unfortunately that doesn't entirely work given SE's gear policy.


I.E. If a raid had 2 bosses (ala Oppressors and T1), one doing heavy magic damage one doing heavy physical that swapped randomly (but more than 30 seconds apart), we might see a Paladin/Drk composition being viable. The problem can only be fixed (without homogenizing war/drk/pld's damage and defences), by unique aspects brought by the class. I.E if divine veil was better, if cover was a bit better, if delirium gave a different debuff to dragon kick and last victim worked like a mini trick attack, we could see a bit more change in the tanks. Until then DRK/PLD + War ftw.