Agreed.Threat Levels (to let us use our lower threat DPS moves more).
Quality of Life regarding various Utility Moves.
DPS contribution to a raid when tanking/holding aggro.
TP regeneration.
Shield Swipe being poopy (always a dps/threat loss to use).
Some suggestions (these don't all have to be implemented, but any of them would be a huge boon!)
- Make Shield Swipe an auto-counter upon block during Shield Oath. So when you Block, Shield Swipe is instantly and automatically used (if in range) at no cost to your TP or global cool down. To balance this, the potency would be much smaller, say 50-60 potency, but the enmity is the same.
- Or a spell/ability similar to FFXI's 'Reprisal', basically damage dealt to your target upon succesfully shield blocking. The damage reflected would be the amount blocked. So if you block 20% off of a 1000 damage attack and suffer 800 damage, the 200 damage your shield absorbed would be reflected back at the target. This could be a way PLD increases its DPS during Shield Oath.
-Or to mirror Sword Oath, whenever a Shield Block procs, the target takes 50 potency damage.
-Increase potency of Shield Swipe in general, or make it off global cool down and cost no TP.
-Sword Oath's +50 potency would be granted to Weapon Skills, in addition to auto attacks.
-Spirits Within restores a small amount of TP depending proportional to HP%. Say at 100% HP, it restores 150 TP. (PLEASE!)
The problem with PLD is, sure it may have the best defensive capability, but once content is cleared enough and becomes overgeared, damage mitigation becomes less important. Then you start having WAR and DRKs with STR accessories tanking and also quickening the raid time due to higher DPS. When you have a STR spec'd WAR or DRK successfully tanking AND doing high damage,then what good is PLD's pure defensive playstyle useful for?
In my opinion no job should have a 'specialty' in their field, but rather all jobs in a role should feasibly reach the same numbers (damage dealt/damage healed/damage taken) but achieved differently. WHM has highest potency heals, but SCH can reach that when combined with Fairy/Aetherflow. By saying PLD is spec'd more towards total defense and WAR is spec'd to be a hybrid, is unfair because damage is important too. Rather, PLD/WAR/DRK should all be capable of the same damage dealt and received, but these values are achieved differently. Like I suggested, maybe make a portion of PLD's DPS based on damage reflected from their shield blocks whereas a WAR's is raw DPS from weapon skills. That way, the end result is relatively similar, but the GAMEPLAY varies between jobs. It should be like a well-balanced fighting game. All characters have a certain balance of speed,mobility,range and strength, but in the end it's same, just players achieve it differently